Sky Striker asks you the same three questions every turn — is the Main Monster Zone empty, is the Extra Monster Zone free, and which once-per-turn effects are still unused. Everything below is built on those.
Link key
| Link | Attribute | From Raye or Linkage? | Job |
|---|---|---|---|
| Sky Striker Ace - Kagari | FIRE | Yes | Adds a Sky Striker Spell from the GY. 1500 ATK +100 per Spell in your GY. |
| Sky Striker Ace = Zero | LIGHT | Yes | Searches a Sky Striker Spell from Deck or GY. Quick Effect: Raye + Roze, destroy 1. |
| Sky Striker Ace - Shizuku | WATER | Yes | End Phase search if it was summoned that turn. |
| Sky Striker Ace - Hayate | WIND | Yes | Attacks directly, mills a Sky Striker card after it battles. |
| Prototype Sky Striker Ace - Amatsu | DARK | Yes | Rewrites a 2000+ ATK monster’s effect into “destroy your Ace Link”. |
| Sky Striker Ace - Azalea | DARK | No | 2 LIGHT/DARK monsters. Destroys 1 card on summon. |
| Sky Striker Ace - Zeke | DARK | No | Banishes 1 monster until their next End Phase. |
| Sky Striker Ace - Camellia | DARK | No | Mills at 3 or fewer Spells. When sent to the GY, sends one of theirs to the GY. |
- Main Monster Zone emptyFor Engage, Linkage, Widow Anchor and Hornet Drones. A Normal Summoned Raye, Roze, a revived Raye, Zero’s Quick Effect, the Hornet Token and stolen monsters all break it. Tag out, Link away, or send it.
- One Extra Monster ZoneRaye’s tag and Linkage only summon there. Free it by using the Link as material, sending it with Linkage, or paying it to Droplet or Zeke.
- Once per turnEach Ace Link by name (one Kagari a turn), each Raye effect, one Zero effect, and one Crown, Droplet, F&V, Desires and TTT. Engage and Linkage have no limit.
Zero's Quick Effect
Needs a Raye and a Roze in your Deck or GY, and puts both in your Main Monster Zone. Use Widow Anchor before it.
Linkage's lock
After it resolves, only Sky Striker Ace monsters from the Extra Deck. Decide on S:P Little Knight or Exciton first.
Spell count
| Spells in your GY | What turns on |
|---|---|
| 3 or more | Engage draws, Widow Anchor steals, Hornet Token becomes 1500/1500 |
| 3 or fewer | Azalea sends itself away after destroying, Camellia mills |
| Each Spell | Kagari +100 ATK, Shizuku gives their monsters −100 ATK/DEF |
Every Spell counts, not just Sky Striker ones.
Counting rules
- The card that’s resolving doesn’t count itself.
- Spells activated in the same chain only reach the GY once the chain ends.
- Costs land as you activate, and cards an effect sends or discards land as it resolves, without waiting for the chain to end: Droplet’s cost, Vision’s discard, the card Linkage sends. Linkage’s send is part of its effect, not a cost, so a negated Linkage sends nothing.
- Taking a Spell out of the GY lowers the count. When you’re chasing 3, search from the Deck.
Going first
Default line
Activate Sky Striker Mobilize - Engage! before you summon anything, and search Sky Striker Mobilize - Linkage!
Normal Summon Sky Striker Ace - Raye and Link Summon Sky Striker Ace - Kagari with it. Kagari adds Engage back.
Activate Engage again and search Sky Striker Mecha - Widow Anchor.
Activate Linkage: it sends Kagari and summons Sky Striker Ace = Zero. Zero adds a second Engage from the Deck.
Engage searches Lemnisgate, or a second Widow Anchor.
Set your Quick-Plays and pass.
End board
Zero (2000) in the Extra Monster Zone, two set Quick-Plays, and Raye, Kagari and 3 Spells in the GY.
What it stops
- Widow Anchor negates one monster, and with 3 Spells in the GY it can steal it.
- Lemnisgate shuffles 2 Aces and 2 Spells back and bounces a card.
- Zero’s Quick Effect destroys a card and brings out Raye + Roze.
- Amatsu from Raye’s tag stops one effect of a monster they control with 2000+ ATK.
- If they remove Zero, Raye revives.
Variations
Hornet Drones in hand
Engage + Hornet Drones. You don’t need Raye. Use Hornet Drones before the Extra Monster Zone is filled.
- Activate Engage and search Widow Anchor.
- Activate Hornet Drones for a Token, and Link Summon Kagari with it. Kagari adds Engage back.
- Activate Engage again and search Linkage. Linkage sends Kagari and summons Zero.
- Zero adds a second Engage. It searches Lemnisgate or a second Widow Anchor and draws 1, since Hornet Drones, Engage and Linkage are 3 Spells in the GY. Set your Quick-Plays and pass.
You end with Zero, two set Quick-Plays, an extra card and 4 Spells in the GY, so Widow Anchor can steal. Take Engage back with Kagari, not Hornet Drones: the second Engage is what finds Linkage.
Their turn: Widow Anchor, Lemnisgate or a second Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag.
Linkage, no monster
Linkage + another Spell.
- Set a Spell, send it with Linkage, summon Zero, search Engage.
- Engage searches Widow Anchor. Set it and pass.
You end with Zero, a set Widow Anchor and 3 Spells in the GY. Feed Linkage a recyclable Spell, never Crown: a Sky Striker Spell can come back with Kagari.
Their turn: Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag.
Other hands
| Hand | Route | End board | Their turn |
|---|---|---|---|
| Raye alone | Normal Summon Raye and tag into Zero. Zero adds Engage. Engage searches Widow Anchor. Set it and pass. | Zero, a set Widow Anchor, Raye in the GY | Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag |
| Reinforcement of the Army alone | Reinforcement of the Army adds Raye. Then play Raye alone. | Zero, a set Widow Anchor, Raye in the GY | Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag |
| Engage alone | Engage searches Hornet Drones. Activate it for a Token, and Link Summon Kagari with it. Kagari adds Engage back. Activate Engage again and search Linkage. Linkage sends Kagari and summons Zero. Zero adds a second Engage, which searches Widow Anchor and draws 1. Set Widow Anchor and pass. If Hornet Drones is already gone, Engage searches Raye instead: Normal Summon Raye and tag into Zero. Zero adds a second Engage, which searches Widow Anchor. Set it and pass. | Zero, a set Widow Anchor, an extra card, 4 Spells in the GY | Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag |
| Two Engage, or Engage + Reinforcement of the Army | One Engage searches Raye, or Reinforcement of the Army adds it. Then play the Default line. The last Engage draws 1, since 3 Spells are already in the GY. | The Default line’s board and an extra card | Widow Anchor, Lemnisgate or a second Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag |
| Engage + Roze | Engage searches Raye. Then play “Roze in hand” from step 2 to step 5. Zero adds a second Engage, which searches Widow Anchor and draws 1. Set it and pass. | Zero (3000), a set Widow Anchor, an extra card, 4 Spells in the GY, Lemnisgate in the GY | Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag, Azalea from Lemnisgate in the GY |
| Raye + Roze | Normal Summon Raye. Roze Special Summons itself from your hand. Link Summon Camellia with Raye and Roze, and mill Engage with it. Link Summon Kagari with Camellia, and add Engage back. Engage searches Widow Anchor. Link Summon Shizuku with Kagari. Set Widow Anchor, and turn the activation toggle on. In the End Phase, Shizuku adds Linkage. Activate Linkage: it sends Shizuku and summons Zero at 3000, and Zero adds Lemnisgate. Activate Lemnisgate to shuffle Shizuku and Linkage back, which puts Lemnisgate in the GY. | Zero (3000), a set Widow Anchor, Raye, Roze and Lemnisgate in the GY | Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag, Azalea from Lemnisgate in the GY |
| Roze alone | Normal Summon Roze and Link Summon Shizuku with it. Turn the activation toggle on, so the game stops in your End Phase. In the End Phase, Shizuku adds Linkage. Activate Linkage: it sends Shizuku and summons Zero, and Zero adds Lemnisgate. Activate Lemnisgate to shuffle Shizuku and Linkage back, which puts Lemnisgate in the GY. | Zero, with Roze and Lemnisgate in the GY | Zero’s Quick Effect, Amatsu from Raye’s tag, Azalea from Lemnisgate in the GY |
| Hornet Drones alone | Activate Hornet Drones for a Token, and Link Summon Kagari with it. Kagari adds Hornet Drones back. Activate it again for a second Token. Link Summon Zero with Kagari and the Token. Zero adds Engage. Engage searches Widow Anchor. Set it and pass. | Zero, a set Widow Anchor, Kagari in the GY | Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag |
| Hornet Drones + Widow Anchor | Activate Hornet Drones for a Token, and Link Summon Kagari with it. Kagari adds Hornet Drones back. Activate it again for a second Token. Link Summon Zero with Kagari and the Token. Zero adds Engage, which searches Lemnisgate or a second Widow Anchor. Against a likely Droll & Lock Bird, Zero adds Lemnisgate instead. Set both Quick-Plays and pass. | Zero, two set Quick-Plays, Kagari in the GY | Widow Anchor, Lemnisgate or a second Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag |
| Engage + Linkage | Activate Engage, then chain Linkage to it and send Engage. Linkage summons Zero, and Engage still resolves: search Widow Anchor. Zero adds a second Engage, which searches Lemnisgate or a second Widow Anchor. Set your Quick-Plays and pass. | Zero, two set Quick-Plays, 3 Spells in the GY, Raye and Roze still in the Deck | Widow Anchor, Lemnisgate or a second Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag |
| Raye + Linkage | Normal Summon Raye and tag into Zero. Use Zero’s Quick Effect right away: Raye and Roze come out. Link Summon Camellia with them, and mill Lemnisgate with it. Set Linkage and pass. | Camellia, a set Linkage, Lemnisgate in the GY | Camellia sends their monster, Zero’s Quick Effect, Amatsu from Raye’s tag, Zeke from Lemnisgate in the GY |
| Engage + Raye, against Droll & Lock Bird | Engage searches Linkage first. If they Droll & Lock Bird it, play Raye + Linkage: nothing in it adds from the Deck. | Camellia, a set Linkage, Lemnisgate in the GY | Camellia sends their monster, Zero’s Quick Effect, Amatsu from Raye’s tag, Zeke from Lemnisgate in the GY |
| No line | Widow Anchor, Lemnisgate, the hand traps and the going-second cards start nothing on their own. | — | — |
Roze in hand
Engage + Raye + Roze. Get Roze into the GY, where Zero’s Quick Effect can use it.
- Activate Engage and search Widow Anchor.
- Normal Summon Raye. Roze Special Summons itself from your hand.
- Link Summon Camellia with Raye and Roze. Camellia mills Lemnisgate.
- Link Summon Kagari with Camellia. Kagari adds Engage back.
- Activate Engage again and search Linkage. Linkage sends Kagari and summons Zero, with +1000 ATK from the DARK Raye and LIGHT Roze in your GY.
- Zero adds a second Engage, which searches Lemnisgate or a second Widow Anchor and draws 1. Set your Quick-Plays and pass.
You end with Zero (3000), two set Quick-Plays, an extra card and 4 Spells in the GY. Lemnisgate waits in the GY: on their turn, when Zero’s Quick Effect brings out Raye and Roze, banish it to Link Summon Azalea with them, and Azalea destroys a card. Don’t use it on your own turn when Kagari or Zero arrives.
Their turn: Widow Anchor, Lemnisgate or a second Widow Anchor, Zero’s Quick Effect, Amatsu from Raye’s tag, Azalea from Lemnisgate in the GY.
Don't
- Normal Summon Raye while your Extra Monster Zone is occupied, unless you’re Linking Raye with that Link (Zeke, Camellia, S:P Little Knight). Otherwise Raye is stuck in the Main Monster Zone.
- Search Roze with Engage. Zero’s Quick Effect needs it in the Deck or GY.
- Over-extend. Every monster left in the Main Monster Zone switches off a set card.
Going second
- Read the boardWhich monsters negate, which can’t be targeted, what protects what.
- Switch off protectionEverything else opens up after it.
- Open unstoppableA card they can’t stop: Forbidden Droplet sending a monster, Forbidden Crown, or The Fallen & The Virtuous (its send is a cost).
- Bait the negatePot of Desires, Upstart Goblin or Mystical Space Typhoon. Never lead with Engage.
- Then the engineEngage, Raye, Links.
- Count lethalCount it before you commit. If it isn’t there, set up and grind instead.
Which answer
| Card | Use it when | Watch out |
|---|---|---|
| Sky Striker Mecha - Widow Anchor | Default. The target has no Quick Effect to dodge with. | Targets. The steal needs 3+ Spells, and the stolen monster sits in your Main Monster Zone: Link it away. |
| Forbidden Crown | The target can’t be targeted, has a Quick Effect, or must not be Tributed or used as material. | Makes it indestructible and unaffected. Never pair it with your own removal. |
| Forbidden Droplet | Two or more monsters, or an omni-negate on board. | Costs cards. Send a monster so they can’t respond with monster effects. |
| The Fallen & The Virtuous | Any face-up card, backrow included. | Targets, and destroys. |
| Zero’s Quick Effect | An untargetable monster you want destroyed. | Puts Raye and Roze in your Main Monster Zone. |
| Sky Striker Special Maneuver - Lemnisgate! | Protected monsters, or Fusions you want back in their Extra Deck. | It shuffles an equal number of Ace monsters and Sky Striker Spells from your GY into the Deck, and bounces 1 card for every 3 shuffled: 2 + 2 for one bounce. That lowers your Spell count. |
Lethal math
Kagari 1500 + 100 per Spell. Zero 2000. Hayate attacks directly. Linkage gives +1000 if a LIGHT and a DARK Ace are on your field or in your GY. Each Linkage needs a different Ace name.
OTK lines
| Hand | Route | Damage |
|---|---|---|
| Raye alone (Reinforcement of the Army or Engage can fetch it) | Normal Summon Raye and attack. Tag Raye into Zero and attack; Zero adds Linkage. Linkage sends Zero for Kagari (2500), and attack; Kagari adds Linkage back. Linkage sends Kagari for Hayate (2500), and attack. | 8500 |
| Raye + Linkage | Normal Summon Raye and attack. Tag Raye into Hayate and attack; Hayate sends Roze from the Deck. Linkage sends Hayate for Kagari (2500), and attack; Kagari adds Linkage back. Linkage sends Kagari for Zero (3000), and attack. Zero’s Quick Effect brings out Raye and Roze, and both attack. | 11500 |
| Roze + Engage or Linkage | With Engage, search Linkage first. Normal Summon Roze, Link Summon Amatsu with it, then Hayate with Amatsu. Hayate attacks and sends Lemnisgate. Linkage sends Hayate for Kagari (2600), and attack; Kagari adds Linkage back. Linkage sends Kagari for Zero (3000), and attack. Zero’s Quick Effect brings out Raye and Roze, and both attack. Tag Raye into Shizuku, and attack. | 11600 (11700 with Engage in the GY) |
| Hornet Drones alone (Engage can fetch it) | Hornet Drones’ Token becomes Kagari, which adds Hornet Drones back. Link Summon Hayate with Kagari, attack, and send Lemnisgate. Activate Hornet Drones again: its Token lets Lemnisgate in the GY Link Summon Zero with the Token and Hayate. Zero attacks, then its Quick Effect brings out Raye and Roze, and both attack. Tag Raye into Shizuku, and attack. | 8000 |
| Linkage + a Spell to Set | Set the Spell and send it with Linkage for Kagari, which adds Linkage back. Link Summon Hayate with Kagari, attack, and send Lemnisgate. Linkage sends Hayate for Zero, and attack. Zero’s Quick Effect brings out Raye and Roze, and both attack. Put Raye in the zone under an Extra Monster Zone, and tag it into Amatsu in that Extra Monster Zone. Amatsu points down at Raye’s old zone, so Lemnisgate in the GY can Link Summon Shizuku there with Roze. Both attack. | 9500 |
Before you swing
- Zero’s Quick Effect can also destroy a card, so one blocker doesn’t stop these lines.
- Each Ace Link can only be summoned once a turn, so every step uses a different one. That’s why the last tag goes into Shizuku or Amatsu.
- Linkage’s +1000 needs a LIGHT and a DARK Ace on your field or in your GY. Kagari also gains 100 per Spell in your GY, so the totals can run higher.
The board wipe
Normal Summon Raye, tag into Zero, and decline the search.
Zero’s Quick Effect: Raye + Roze, destroy 1.
Xyz Summon Evilswarm Exciton Knight in the Extra Monster Zone.
Exciton destroys everything else.
Hand traps
Your three tools
- Recover, don’t protect. A negated Engage still goes to the GY. Kagari brings it back, and the second one resolves.
- Respond, don’t sit. Raye’s and Zero’s Quick Effects Tribute themselves as a cost, so Veiler and Imperm find nothing. Only works if that effect is unused this turn.
- Punish. Any monster hand trap used in your Main Phase switches on Triple Tactics Talent. Its hand-look mode can’t be stopped by Ash or Droll.
Their hand traps
| Hand trap | Hits | Your answer |
|---|---|---|
| Ash Blossom | Engage, Zero’s search, Desires, Upstart, Vision, mills | Kagari recycles the negated Engage |
| Droll & Lock Bird | Every Deck-to-hand add after the first | Make the first add the one you need, then use GY recursion, Hornet, Linkage |
| Maxx “C”, Fuwalos, Purulia | Your summons | Keep the turn short. TTT is live. |
| Ghost Belle | Kagari’s add, revives, Zero’s Quick Effect | Linkage the Kagari into Zero |
| Veiler, Imperm | Link summon triggers | Respond with Raye or Zero. Negated Links still work as material. |
| Bystial | Raye and Roze in the GY | Keep Roze in the Deck |
Nibiru
Hits your fifth summon, so count. If it lands and Raye is in the GY, Raye revives. Raye + the Primal Being Token make Azalea, which destroys Nibiru and clears your Main Monster Zone.
Tap to count your summons.
Your own Ash
It can negate their Maxx “C”. Against Kewl Tune, remember Ash is a Tuner.
Matchups
| Deck | Fear | Plan |
|---|---|---|
| Elfnote Kewl Tune | Hand rips on your turn, Loudness War, Zalen, B2B | Droplet Loudness War first, sending Droll or Maxx “C”, not Ash (a Tuner). Crown the Tuner mid-combo. Droll going first. |
| Branded | Mirrorjade’s wipe, Rindbrumm, Aluber | Steal Mirrorjade and Link it away; never destroy it. Ash Branded Fusion. Keep Ecclesia and the Dark Dragon out of your GY against Devours the Dogma. |
| Dracotail | Horn, Flame, Sting, Gulamel | MST their Traps. Use single-target removal. No Exciton: wiping 2+ monsters revives their Fusions. |
| Kewl Tune | Zalen, B2B, Loudness War | Same plan as Elfnote Kewl Tune. |
| Clown Crew | Biancaviso negating your cards, New Face, Dristy | Crown the Tribute fodder (“cannot be Tributed”). Steal and Link: Link material isn’t a Tribute. |
Decklist
| Section | Cards |
|---|---|
| Monsters (10) | 3 Sky Striker Ace - Raye, 1 Sky Striker Ace - Roze, 3 Ash Blossom & Joyous Spring, 2 Droll & Lock Bird, 1 Maxx “C” |
| Spells (30) | 3 Sky Striker Mobilize - Engage!, 3 Sky Striker Mobilize - Linkage!, 3 Sky Striker Mecha - Widow Anchor, 1 Sky Striker Mecha - Hornet Drones, 2 Sky Striker Special Maneuver - Lemnisgate!, 3 The Fallen & The Virtuous, 3 Forbidden Droplet, 2 Forbidden Crown, 2 Radiant Typhoon Vision, 2 Mystical Space Typhoon, 2 Pot of Desires, 2 Upstart Goblin, 1 Reinforcement of the Army, 1 Triple Tactics Talent |
| Extra (15) | 3 Sky Striker Ace - Kagari, 2 Sky Striker Ace = Zero, 1 Sky Striker Ace - Shizuku, 1 Sky Striker Ace - Hayate, 1 Prototype Sky Striker Ace - Amatsu, 1 Sky Striker Ace - Azalea, 1 Sky Striker Ace - Camellia, 1 Sky Striker Ace - Zeke, 1 S:P Little Knight, 1 Albion the Branded Dragon, 1 Ecclesia and the Dark Dragon, 1 Evilswarm Exciton Knight |
Why these ratios
From the builder’s notes on Master Duel Meta:
- Pot of Desires over the Radiant Typhoon monsters. The builder swapped them out early in the climb for more draws, and Desires is better going second.
- 2 Pot of Desires. Two copies make drawing Desires off Desires less likely. The builder thinks 3 may be right.
- 2 Forbidden Crown. It’s better drawn later, off Engage, than held in the opening hand.
- 1 Roze. Even one copy turned up in the opening hand often.
- 2 Lemnisgate. For the long grind game.
- 2 Mystical Space Typhoon. The builder ran Called by the Grave as the second copy until it was Forbidden on September 3.
Easy to forget
- Ash hits draws too: Pot of Desires, Upstart Goblin, Vision, TTT’s draw mode. An Ashed Desires still banishes its 10 cards.
- Kagari is once per turn. A Linkage chain needs a different Ace name each time.
- Zero gets one effect per turn: search on your turn, Quick Effect on theirs.
- Zero searches Engage, not Widow Anchor, while an Engage is left in your Deck. Engage gets the same card and puts one more Spell in your GY. Only in the End Phase, when Engage can’t be activated, does Zero take the Quick-Play itself.
- The Raye from Zero’s Quick Effect can still tag on their turn, into Amatsu.
- A negated activation still counts toward once-per-turn. A Veilered Zero search uses up Zero’s turn.
- Search from the Deck when chasing 3 Spells. Taking a Spell out of the GY drops the count.
- Tokens vanish when they leave the field. They never count as a DARK Ace in the GY for Linkage’s +1000.
- No Setting in the End Phase. A card Shizuku searches can’t be Set that turn, but a Quick-Play like Linkage can still be activated from your hand in that End Phase. Turn the activation toggle on so the game stops there.
- Quick-Plays from hand work any time on your own turn, End Phase included, but never on theirs.
- Links have no Level, so Elfnote Lucina can’t bounce them.
- Link material isn’t a Tribute or Synchro material. Clown Crew’s and Kewl Tune’s triggers don’t fire.
- Pot of Desires can banish your only Roze: about a 29% chance with 35 cards left, which switches off Zero’s Quick Effect.