Piloting Artmage with the Shade Power Patron cards in Master Duel: the Pendulum rules and locks, seventeen going-first lines with the board after every step, going-second answers, hand-trap answers and the current matchups.
Updated 11 October 2026
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Tap the cards you drew. Tap again for a second or third copy.
Their side ↑
Extra Monster Zone 1Extra Monster Zone 2zone 1zone 2zone 3zone 4zone 5
How the steps name your zones, seen from your seat: zone 1 is your far left, zone 5 your far right. Extra Monster Zone 1 is above zone 2, Extra Monster Zone 2 above zone 4.
Start here: all 17 hands this guide has a line for, fewest cards first
Varudras, Graflare, Medius, Finmel, Litera, Quartet; Vidolium scale; Pact in the GY
6 interruptions: Varudras negate and destroy, Graflare destroy, Finmel negate, Pact from the GY, Impasto (Litera into Power Patron into Non-Finito), Diactorus negate (Non-Finito's Fusion)
Varudras, Diactorus, S:P Little Knight, Finmel, Litera, Quartet; Pact in the GY
7 interruptions: Varudras negate and destroy, Diactorus negate, S:P Little Knight banish, Finmel negate, Pact from the GY, Impasto (Litera into Power Patron into Non-Finito), Dragostapelia (Non-Finito's Fusion)
Nerva, Diactorus, Graflare, Litera, Finmel; Pact in the GY
6 interruptions: Finmel negate, Graflare destroy, Diactorus negate, Impasto (Litera into Power Patron into Non-Finito), Nerva wipe (Power Patron's search), Pact from the GY
Nerva, Diactorus, Graflare, Litera, Finmel; Pact in the GY
6 interruptions: Finmel negate, Graflare destroy, Diactorus negate, Impasto (Litera into Power Patron into Non-Finito), Nerva wipe (Power Patron's search), Pact from the GY
Diactorus, Non-Finito, Graflare, Litera, Finmel + Impasto; Pact in the GY
6 interruptions: Finmel negate, Graflare destroy, Diactorus negate, Impasto, Nerva wipe (Litera into Power Patron), Pact from the GY
No line: Hands with no line here: Junoldo with none of the starters above; Vidolium or Jupredo with none of the starters above and no other Power Patron monster; Nervedo with no spare, Pact or Power Patron; Acropolis or Varnish with no spare; Pact with no Artmage monster; Power Patron with no other Artmage monster; Impasto as your only engine card; a hand of hand traps and going-second cards.
Card names
In the game
This guide says
What it does
Prohibited Power Patron Portal - TerminusNormal Spell
Terminus
Sends a Power Patron monster from your Deck or Extra Deck to the GY, then adds a DARK Fairy: Medius or Vidolium. Only Power Patron monsters can attack that turn.
Pendulum TreasureNormal Spell
Pendulum Treasure
Puts a Pendulum monster from your Deck into your Extra Deck face-up. On Vidolium, that triggers Vidolium's search.
Medius the PureFairy · Level 4 · not an Artmage monster
Medius
When it is summoned, it adds or Special Summons a Power Patron monster from your Deck. From the GY it comes back by shuffling a monster from your hand or field into the Deck.
Artmage Vandalism -Assault-Continuous Spell
Vandalism
Adds Medius and stays face-up as an Artmage card.
Nervedo the Shadebeast Power PatronPendulum · Level 10 · Scale 1 · counts as Artmage
Nervedo
On the field it turns into Nerva. Face-up in your Extra Deck it Special Summons a Power Patron or Artmage monster. As a scale it negates a monster effect they chain to your Power Patron or Artmage monster effect.
Vidolium the Unstable Power Patron of UnityPendulum · Level 12 · Scale 11
Vidolium
As a scale it destroys itself to revive a Power Patron monster from your hand or GY. Face-up in your Extra Deck it adds a Power Patron card.
Jupredo the Shademachine Power PatronPendulum · Level 10 · Scale 1
Jupredo
As a scale it destroys itself and a Power Patron monster, then can destroy a card. Face-up in your Extra Deck it adds a Power Patron Spell/Trap: Terminus.
Junoldo the Shadespirit Power PatronPendulum · Level 10 · Scale 1
Junoldo
As a scale it destroys itself to draw 2 and discard 1 when a Power Patron monster is Special Summoned. Face-up in your Extra Deck it adds a Power Patron card from your face-up Extra Deck or GY.
Artmage Power PatronIllusion · Level 1
Power Patron
Quick Effect in either player's Main Phase: Fusion Summons using itself. When it goes to the GY from your hand or field, it adds an Artmage Spell/Trap. While it's face-up you can only summon Fusions from the Extra Deck.
Artmage Academic Arcane Arts AcropolisField Spell
Acropolis
Discard a Spell/Trap to add an Artmage monster by name, each name once a turn.
Artmage Varnish -Alteration-Normal Spell
Varnish
Places Acropolis from your Deck or GY in your Field Zone. With Acropolis already face-up, it adds any Artmage card from your Deck instead.
Artmage Graflare, Litera or FinmelArtmage monsters, one copy each
Graflare, Litera or Finmel
Each summons itself from your hand while you control a face-up Artmage card. With no starter, they make Line 16 with Pact and Line 17 with Power Patron.
Artmage Pact -Awakening-Trap
Pact
From the GY, as a Quick Effect: returns one of your Artmage monsters to the hand or Extra Deck, then destroys a card without targeting it.
Artmage Impasto -Recapture-Counter Trap
Impasto
Negates a monster effect by banishing your Fusion Monster until the End Phase. Usable the turn it is Set while you control an Artmage monster.
Other Spell/Trap
Spare
Any other Spell or Trap you can discard: Super Polymerization, The Fallen & The Virtuous, Triple Tactics Talent, or an extra Terminus or Pendulum Treasure.
Hands with no line here: Junoldo with none of the starters above; Vidolium or Jupredo with none of the starters above and no other Power Patron monster; Nervedo with no spare, Pact or Power Patron; Acropolis or Varnish with no spare; Pact with no Artmage monster; Power Patron with no other Artmage monster; Impasto as your only engine card; a hand of hand traps and going-second cards.
Artmage with the Shade Power Patron cards: three Level 10 Pendulum monsters that each turn into a Power Patron boss, plus Vidolium and Terminus to find them. The Pendulum half builds Varudras and feeds Medius; the Artmage half then runs Acropolis as usual. Every line here is built on the decklist near the end of this page, under the Forbidden/Limited list that took effect on October 6, 2026. Lines 10 and 11 also need the one-card swap listed there.
Engine
The Shade cards and what each one does in these lines.
Card
As a scale (Pendulum Effect)
On the field
Face-up in your Extra Deck
Nervedo the Shadebeast Power Patron (Level 10, Scale 1, counts as an Artmage card)
Negates a monster effect they activate in response to your Power Patron or Artmage monster effect, then destroys itself
Banish your top 3 cards face-down: it’s destroyed and Nerva is summoned, counting as a Fusion Summon
Special Summons a Power Patron or Artmage monster from your Deck or face-up Extra Deck
Jupredo the Shademachine Power Patron (Level 10, Scale 1)
In your Main Phase: destroys itself and a Power Patron monster in your hand or on your field, then can destroy a card on the field
Turns into Jupiter, which this list doesn’t run
Adds a Power Patron Spell/Trap from your Deck: Terminus
Junoldo the Shadespirit Power Patron (Level 10, Scale 1)
When a Power Patron monster is Special Summoned to your field: destroys itself, draw 2, then discard 1
Banish your top 3 cards face-down: it’s destroyed and Junora is summoned, counting as a Synchro Summon
Adds a Power Patron card from your face-up Extra Deck or GY
Vidolium the Unstable Power Patron of Unity (Level 12, Scale 11)
Destroys itself to Special Summon a Power Patron monster from your hand or GY (or gives your original Level 12 Power Patrons +5000 ATK)
Only summoned by returning a Fusion, a Synchro and an Xyz to your Extra Deck
Adds a Power Patron card from your Deck
Prohibited Power Patron Portal - Terminus (Normal Spell)
—
Sends a Power Patron monster from your Deck or Extra Deck to the GY, then adds a DARK Fairy (Medius or Vidolium). Only Power Patron monsters can attack that turn.
From the GY: banishes a monster battling your Power Patron monster
Pendulum Treasure (Normal Spell)
—
Puts a Pendulum monster from your Deck into your Extra Deck face-up
—
Shade the Obscure (Level 4, Scale 11; only in Lines 10 and 11, see the Decklist)
Returns to your hand when a monster with 1000 or less ATK is Special Summoned. While it’s a scale, you can only Pendulum Summon Pendulum monsters
Summons itself from your hand while you have a card in a Pendulum Zone. Pay 1000 LP: destroy a Pendulum card in your hand or face-up on your field, then put a Pendulum monster from your Deck into your Extra Deck face-up
—
The Artmage half
Medius the Pure adds or Special Summons any Power Patron monster from your Deck, Shade cards included. From the GY it comes back by shuffling a monster from your hand or field into the Deck.
Artmage Power Patron fuses at Quick speed in either player’s Main Phase, and searches an Artmage Spell/Trap when it leaves your hand or field for the GY.
Acropolis turns each discarded Spell/Trap into an Artmage monster. Graflare, then Litera, then Finmel, with Pact as the discard Litera returns.
The Link Monsters
Beyond the Pendulum (2 Effect Monsters, one a Pendulum): searches a Pendulum monster only when it’s in an Extra Monster Zone. Points down-left and down-right.
Exceed the Pendulum (2+ Effect Monsters, one a Pendulum): adds a face-up Pendulum from your Extra Deck, and at Quick speed summons a Pendulum from your hand or GY whose Level is between your scales.
Charmer Quartet in Bloom (2+ monsters, Link-4): once, brings back two monsters from your GY with the same Attribute and different Types (Finmel and Litera, Graflare and Litera).
Rules
Pendulums
A Pendulum monster that leaves the field for the GY goes to your Extra Deck face-up instead: destroyed, used as Link material or Tributed. That’s what triggers each Shade card’s Extra Deck effect.
Destroyed in your hand or sent from your Deck, it goes to the GY.
As Xyz Material it stays under the Xyz Monster.
Scales 1 and 11 let you Pendulum Summon Levels 2 to 10, which covers all three Shade monsters. Vidolium itself can’t be Pendulum Summoned.
A face-up Pendulum monster from your Extra Deck can only go to a zone a Link Monster points to.
Locks
Beyond’s search: until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated.
Power Patron face-up: only Fusion Monsters from your Extra Deck. Varudras and every Link Monster have to wait until it’s gone.
After an Acropolis search: only Artmage monsters, Medius or monsters from the Extra Deck for the rest of the turn. Nervedo and Artmage Power Patron count as Artmage monsters; Jupredo, Junoldo and Vidolium don’t, so they can only come back by Pendulum Summon from your Extra Deck.
Quartet: it and the two monsters it summons can’t be used as material until the end of the next turn.
Terminus: only Power Patron monsters can attack that turn.
Once per turn
Each Shade card’s three effects (scale, field, Extra Deck) are each once per turn by name, so a second copy doesn’t reset them. On the opponent’s turn they’re all available again.
Types
Graflare’s Quick destroy, Finmel’s negate and Diactorus’s negate need 3 or more different Monster Types on your field. Every end board here has at least 4.
Going first
Seventeen lines. Lines 1 to 7 each cover one starting hand; Lines 8 to 11 are other ways to play some of the same hands; Lines 12 to 15 start from Acropolis or Varnish; Lines 16 and 17, with no starter, set up plays for their turn. Lines 10 and 11 need Shade the Obscure in your Deck (see the Decklist). Each line puts its monsters in set zones: the Link Monsters have to point at empty ones.
Their side ↑
Extra Monster Zone 1Extra Monster Zone 2zone 1zone 2zone 3zone 4zone 5
How the steps name your zones, seen from your seat: zone 1 is your far left, zone 5 your far right. Extra Monster Zone 1 is above zone 2, Extra Monster Zone 2 above zone 4.
Line 1: Terminus alone
One Terminus and your Normal Summon. It ends on Varudras, Graflare, Medius, Finmel, Litera and Charmer Quartet, with Pact in the GY and Litera ready to make Non-Finito on their turn.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
2
Medius (Normal Summon)
—
zone 2
3
Junoldo (Vidolium)
—
zone 4
4
Beyond the Pendulum
Junoldo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
6
Junoldo (Pendulum Summon, from the Extra Deck)
—
zone 1 or 3: Beyond points there
6
Nervedo (Pendulum Summon, from the hand)
—
zone 3
7
Nerva, then Power Patron
Nervedo
zone 3, zone 2
9
Varudras
Nerva, Junoldo
zone 1
11–13
Graflare, Litera, Finmel
—
zones 2, 3, 4
14
Charmer Quartet in Bloom
Beyond, Litera, Finmel
Extra Monster Zone 1
15–16
Medius, Finmel, Litera
—
zones 3, 4, 5
1
Activate Prohibited Power Patron Portal - Terminus. Send Junoldo the Shadespirit Power Patron from your Deck to the GY, then add Medius the Pure.
Junoldo in the GY is what Vidolium revives in step 3. Terminus also lets only Power Patron monsters attack this turn, which doesn’t matter going first.
no monsters
Hand: Medius + 4
GY: Terminus, Junoldo
Types: 0
Summons: 0
2
Normal Summon Medius to zone 2. Its effect adds Vidolium the Unstable Power Patron of Unity from your Deck.
Medius takes any Power Patron monster from the Deck. Vidolium can’t be Special Summoned this way, so add it.
Medius 1800 · zone 2
Hand: Vidolium + 4
GY: Terminus, Junoldo
Types: 1: Fairy
Summons: 1
3
Activate Vidolium as a Pendulum Scale. Its Pendulum Effect destroys it and Special Summons Junoldo from your GY to zone 4. Vidolium goes to your Extra Deck face-up, and its effect there adds Jupredo the Shademachine Power Patron.
Both of Vidolium’s effects are now used for the turn.
Medius 1800 · zone 2Junoldo 300 · zone 4
Hand: Jupredo + 4
GY: Terminus
Face-up Extra Deck: Vidolium
Types: 2: Fairy, Fiend
Summons: 2
4
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Junoldo and Medius. Beyond’s effect (pay 1200 LP) adds Nervedo the Shadebeast Power Patron; chain Junoldo’s effect from the Extra Deck to add Vidolium back to your hand.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated.
Beyond 1200 · Extra Monster Zone 1
Hand: Jupredo, Vidolium, Nervedo + 4
GY: Terminus, Medius
Face-up Extra Deck: Junoldo
Types: 1: Spellcaster
Summons: 3
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
5
Activate Jupredo and Vidolium as your Pendulum Scales (1 and 11).
Scales 1 and 11 let you Pendulum Summon Levels 2 to 10, which covers all three Level 10 Shade monsters.
Beyond 1200 · Extra Monster Zone 1Scale: Jupredo 1Scale: Vidolium 11
Hand: Nervedo + 4
GY: Terminus, Medius
Face-up Extra Deck: Junoldo
Types: 1: Spellcaster
Summons: 3
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
6
Pendulum Summon Junoldo from your Extra Deck to zone 1 and Nervedo from your hand to zone 3.
Junoldo comes from the Extra Deck, so it needs a zone Beyond points to. The Pendulum Summon lifts Beyond’s lock.
Beyond 1200 · Extra Monster Zone 1Junoldo 300 · zone 1Nervedo 300 · zone 3Scale: Jupredo 1Scale: Vidolium 11
Hand: 4 others
GY: Terminus, Medius
Types: 3: Spellcaster, Fiend, Illusion
Summons: 5
LP: 6800
7
Nervedo’s effect: banish the top 3 cards of your Deck face-down to destroy Nervedo and Special Summon Nerva the Power Patron of Creation to zone 3. Nervedo, now face-up in your Extra Deck, Special Summons Artmage Power Patron from your Deck to zone 2.
Nerva summoned this way counts as properly Fusion Summoned. A Pendulum monster destroyed on the field goes to your Extra Deck face-up, which is what Nervedo’s second effect needs.
Beyond 1200 · Extra Monster Zone 1Junoldo 300 · zone 1Power Patron 300 · zone 2Nerva 3300 · zone 3Scale: Jupredo 1Scale: Vidolium 11
Hand: 4 others
GY: Terminus, Medius
Face-up Extra Deck: Nervedo
Banished: 3 face-down
Types: 3: Spellcaster, Fiend, Illusion
Summons: 7
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
8
Jupredo’s Pendulum Effect: destroy Jupredo and Power Patron. Chain both triggers: Power Patron, in the GY, adds Artmage Academic Arcane Arts Acropolis, and Jupredo, face-up in your Extra Deck, adds another Terminus.
Jupredo could destroy one more card on the field afterwards; going first, skip it. While Power Patron is face-up you can only summon Fusion Monsters from your Extra Deck, so it has to leave before any Xyz or Link Summon. The second Terminus is a discard for Acropolis.
Beyond 1200 · Extra Monster Zone 1Junoldo 300 · zone 1Nerva 3300 · zone 3Scale: Vidolium 11
Hand: Acropolis, Terminus + 4
GY: Terminus, Medius, Power Patron
Face-up Extra Deck: Nervedo, Jupredo
Banished: 3 face-down
Types: 3: Spellcaster, Fiend, Illusion
Summons: 7
LP: 6800
9
Xyz Summon Varudras, the Final Bringer of the End Times to zone 1 using Nerva and Junoldo.
Varudras needs two Level 10 monsters. With two materials it negates an activation, then destroys a card.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsScale: Vidolium 11
Hand: Acropolis, Terminus + 4
GY: Terminus, Medius, Power Patron
Face-up Extra Deck: Nervedo, Jupredo
Banished: 3 face-down
Types: 2: Spellcaster, Wyrm
Summons: 8
LP: 6800
10
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsScale: Vidolium 11Field Zone: Acropolis
Hand: Graflare + 4
GY: Terminus ×2, Medius, Power Patron
Face-up Extra Deck: Nervedo, Jupredo
Banished: 3 face-down
Types: 2: Spellcaster, Wyrm
Summons: 8
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
11
Special Summon Graflare to zone 2 and Set Artmage Varnish -Alteration- from your Deck. Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-.
You can activate a Normal Spell the turn you Set it.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Scale: Vidolium 11Field Zone: Acropolis
Hand: Pact + 4
GY: Terminus ×2, Medius, Power Patron, Varnish
Face-up Extra Deck: Nervedo, Jupredo
Banished: 3 face-down
Types: 3: Spellcaster, Wyrm, Dragon
Summons: 9
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
12
Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 3 and add Pact back from your GY.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Litera 400 · zone 3Scale: Vidolium 11Field Zone: Acropolis
Hand: Pact + 4
GY: Terminus ×2, Medius, Power Patron, Varnish
Face-up Extra Deck: Nervedo, Jupredo
Banished: 3 face-down
Types: 3: Spellcaster, Wyrm, Dragon
Summons: 10
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
13
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 4 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Litera 400 · zone 3Finmel 2400 · zone 4Scale: Vidolium 11Field Zone: Acropolis
Hand: 5 others
GY: Terminus ×2, Medius, Power Patron, Varnish, Pact
Face-up Extra Deck: Nervedo, Jupredo
Banished: 3 face-down
Types: 4: Spellcaster, Wyrm, Dragon, Warrior
Summons: 11
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
14
Link Summon Charmer Quartet in Bloom into Extra Monster Zone 1 using Beyond, Litera and Finmel.
Beyond counts as two materials, so this is four.
Quartet 1850 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Scale: Vidolium 11Field Zone: Acropolis
Lock: Acropolis: only Artmage, Medius or Extra Deck
15
Medius’s effect in the GY: shuffle a monster from your hand into the Deck to Special Summon Medius to zone 3.
Medius is banished when it leaves the field. It needs a monster to shuffle away, from your hand or your field. With none to spare, skip this step and the Diactorus that uses it.
Quartet 1850 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Medius 1800 · zone 3Scale: Vidolium 11Field Zone: Acropolis
Hand: 4 others
GY: Terminus ×2, Power Patron, Varnish, Pact, Beyond, Litera, Finmel
Face-up Extra Deck: Nervedo, Jupredo
Banished: 3 face-down
Types: 4: Spellcaster, Wyrm, Dragon, Fairy
Summons: 13
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
16
Quartet’s effect: Special Summon Finmel and Litera from your GY to zones 4 and 5.
Both are LIGHT with different Types, which Quartet needs. Until the end of next turn, they and Quartet can’t be used as material.
Quartet 1850 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Medius 1800 · zone 3Finmel 2400 · zone 4Litera 400 · zone 5Scale: Vidolium 11Field Zone: Acropolis
Hand: 4 others
GY: Terminus ×2, Power Patron, Varnish, Pact, Beyond
Lock: Acropolis: only Artmage, Medius or Extra Deck
Lock: Quartet and the two it summoned: not material until the end of next turn
Their turn: Varudras negate and destroy, Graflare destroy, Finmel negate, Pact from the GY, Impasto (Litera into Power Patron into Non-Finito), Diactorus negate (Non-Finito’s Fusion)
Line 2: Pendulum Treasure alone
One Pendulum Treasure and your Normal Summon. It ends on Varudras, Diactorus, S:P Little Knight, Finmel, Litera and Charmer Quartet, with Pact in the GY.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
3
Medius, then Junoldo
—
zone 2, zone 4
4
Beyond the Pendulum
Junoldo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
5
Junoldo (Pendulum Summon, from the Extra Deck)
—
zone 1 or 3: Beyond points there
6
Exceed the Pendulum
Beyond, Junoldo
Extra Monster Zone 1
7
Nervedo (Exceed)
—
zone 3
8
Nerva, then Power Patron
Nervedo
zone 3, zone 5
10–11
Junoldo (Vidolium), Medius
—
zone 2, zone 4
12
Diactorus
Power Patron, Medius
zone 5
13
Varudras
Nerva, Junoldo
zone 4: keep zones 1 and 3 free
14
Graflare
—
zone 2
15
Charmer Quartet in Bloom
Exceed, Graflare
Extra Monster Zone 1: it points to zones 1 and 3
16–17
Litera, Finmel
—
zone 1, zone 2
18
S:P Little Knight
Finmel, Litera
zone 1 or 3: Quartet points there
19
Finmel, Litera (Quartet)
—
zones 2 and 3
1
Activate Pendulum Treasure and add Vidolium the Unstable Power Patron of Unity from your Deck to your Extra Deck face-up. Vidolium’s effect there adds Prohibited Power Patron Portal - Terminus.
Vidolium searches whenever it’s added to your Extra Deck face-up, not only when it’s destroyed. That search is now used for the turn.
no monsters
Hand: Terminus + 4
GY: Pendulum Treasure
Face-up Extra Deck: Vidolium
Types: 0
Summons: 0
2
Activate Terminus. Send Nervedo the Shadebeast Power Patron from your Deck to the GY, then add Medius the Pure.
Nervedo waits in the GY for Exceed the Pendulum in step 7.
no monsters
Hand: Medius + 4
GY: Pendulum Treasure, Terminus, Nervedo
Face-up Extra Deck: Vidolium
Types: 0
Summons: 0
3
Normal Summon Medius to zone 2. Its effect Special Summons Junoldo the Shadespirit Power Patron from your Deck to zone 4.
Medius 1800 · zone 2Junoldo 300 · zone 4
Hand: 4 others
GY: Pendulum Treasure, Terminus, Nervedo
Face-up Extra Deck: Vidolium
Types: 2: Fairy, Fiend
Summons: 2
4
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Junoldo and Medius. Beyond’s effect (pay 1200 LP) adds Jupredo the Shademachine Power Patron; chain Junoldo’s effect from the Extra Deck to add Vidolium to your hand.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated.
Beyond 1200 · Extra Monster Zone 1
Hand: Vidolium, Jupredo + 4
GY: Pendulum Treasure, Terminus, Nervedo, Medius
Face-up Extra Deck: Junoldo
Types: 1: Spellcaster
Summons: 3
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
5
Activate Vidolium and Jupredo as your Pendulum Scales (11 and 1), then Pendulum Summon Junoldo from your Extra Deck to zone 1.
Zone 1 is one of the two zones Beyond points to. The Pendulum Summon lifts Beyond’s lock.
Beyond 1200 · Extra Monster Zone 1Junoldo 300 · zone 1Scale: Jupredo 1Scale: Vidolium 11
Hand: 4 others
GY: Pendulum Treasure, Terminus, Nervedo, Medius
Types: 2: Spellcaster, Fiend
Summons: 4
LP: 6800
6
Link Summon Exceed the Pendulum into Extra Monster Zone 1 using Beyond and Junoldo. Exceed’s effect adds Junoldo from your Extra Deck to your hand.
Beyond counts as two materials. Junoldo went back to your Extra Deck face-up as material, so Exceed can pick it up.
Exceed 2000 · Extra Monster Zone 1Scale: Jupredo 1Scale: Vidolium 11
Exceed’s Quick Effect: Special Summon Nervedo from your GY to zone 3 in Defense Position.
Exceed summons a Pendulum monster whose Level is between your two scales: Level 10 fits between 1 and 11.
Exceed 2000 · Extra Monster Zone 1Nervedo 300 · zone 3, Defense PositionScale: Jupredo 1Scale: Vidolium 11
Hand: Junoldo + 4
GY: Pendulum Treasure, Terminus, Medius, Beyond
Types: 2: Spellcaster, Illusion
Summons: 6
LP: 6800
8
Nervedo’s effect: banish the top 3 cards of your Deck face-down to destroy Nervedo and Special Summon Nerva the Power Patron of Creation to zone 3. Nervedo, now face-up in your Extra Deck, Special Summons Artmage Power Patron from your Deck to zone 5.
Nerva summoned this way counts as properly Fusion Summoned. A Pendulum monster destroyed on the field goes to your Extra Deck face-up, which is what Nervedo’s second effect needs.
Exceed 2000 · Extra Monster Zone 1Nerva 3300 · zone 3Power Patron 300 · zone 5Scale: Jupredo 1Scale: Vidolium 11
Hand: Junoldo + 4
GY: Pendulum Treasure, Terminus, Medius, Beyond
Face-up Extra Deck: Nervedo
Banished: 3 face-down
Types: 2: Spellcaster, Illusion
Summons: 8
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
9
Jupredo’s Pendulum Effect: destroy Jupredo and the Junoldo in your hand. Jupredo, face-up in your Extra Deck, adds another Terminus.
A Pendulum monster destroyed in the hand goes to the GY, not the Extra Deck, so Vidolium can revive Junoldo next.
Exceed 2000 · Extra Monster Zone 1Nerva 3300 · zone 3Power Patron 300 · zone 5Scale: Vidolium 11
Vidolium’s Pendulum Effect: destroy it and Special Summon Junoldo from your GY to zone 2.
Vidolium’s search was used in step 1, so it doesn’t search again this turn.
Exceed 2000 · Extra Monster Zone 1Junoldo 300 · zone 2Nerva 3300 · zone 3Power Patron 300 · zone 5
Hand: Terminus + 4
GY: Pendulum Treasure, Terminus, Medius, Beyond
Face-up Extra Deck: Nervedo, Jupredo, Vidolium
Banished: 3 face-down
Types: 3: Spellcaster, Fiend, Illusion
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
11
Medius’s effect in the GY: shuffle a monster from your hand into the Deck to Special Summon Medius to zone 4.
Medius is banished when it leaves the field. It needs a monster to shuffle away, from your hand or your field.
Exceed 2000 · Extra Monster Zone 1Junoldo 300 · zone 2Nerva 3300 · zone 3Medius 1800 · zone 4Power Patron 300 · zone 5
Hand: Terminus + 3
GY: Pendulum Treasure, Terminus, Beyond
Face-up Extra Deck: Nervedo, Jupredo, Vidolium
Banished: 3 face-down
Types: 4: Spellcaster, Fiend, Illusion, Fairy
Summons: 10
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
12
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to zone 5 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis.
Power Patron leaves the field, which ends its lock.
Exceed 2000 · Extra Monster Zone 1Junoldo 300 · zone 2Nerva 3300 · zone 3Diactorus 2800 · zone 5
Hand: Terminus, Acropolis + 3
GY: Pendulum Treasure, Terminus, Beyond, Power Patron
Face-up Extra Deck: Nervedo, Jupredo, Vidolium
Banished: 3 face-down
Types: 4: Spellcaster, Fiend, Illusion, Fairy
Summons: 11
LP: 6800
13
Xyz Summon Varudras, the Final Bringer of the End Times to zone 4 using Nerva and Junoldo.
Varudras needs two Level 10 monsters. With two materials it negates an activation, then destroys a card.
Exceed 2000 · Extra Monster Zone 1Varudras 3000 · zone 4, 2 materialsDiactorus 2800 · zone 5
Hand: Terminus, Acropolis + 3
GY: Pendulum Treasure, Terminus, Beyond, Power Patron
Face-up Extra Deck: Nervedo, Jupredo, Vidolium
Banished: 3 face-down
Types: 3: Spellcaster, Wyrm, Fairy
Summons: 12
LP: 6800
14
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it. Special Summon Graflare to zone 2 and Set Artmage Varnish -Alteration- from your Deck.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Exceed 2000 · Extra Monster Zone 1Graflare 2100 · zone 2Varudras 3000 · zone 4, 2 materialsDiactorus 2800 · zone 5Field Zone: AcropolisSet: Varnish
Hand: 3 others
GY: Pendulum Treasure, Terminus ×2, Beyond, Power Patron
Face-up Extra Deck: Nervedo, Jupredo, Vidolium
Banished: 3 face-down
Types: 4: Spellcaster, Dragon, Wyrm, Fairy
Summons: 13
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
15
Link Summon Charmer Quartet in Bloom into Extra Monster Zone 1 using Exceed and Graflare.
Exceed counts as three materials. From Extra Monster Zone 1, Quartet points to zones 1 and 3, where S:P Little Knight goes in step 18.
Quartet 1850 · Extra Monster Zone 1Varudras 3000 · zone 4, 2 materialsDiactorus 2800 · zone 5Field Zone: AcropolisSet: Varnish
Hand: 3 others
GY: Pendulum Treasure, Terminus ×2, Beyond, Power Patron, Exceed, Graflare
Face-up Extra Deck: Nervedo, Jupredo, Vidolium
Banished: 3 face-down
Types: 3: Spellcaster, Wyrm, Fairy
Summons: 14
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
16
Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-. Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 1 and add Pact back from your GY.
Quartet 1850 · Extra Monster Zone 1Litera 400 · zone 1Varudras 3000 · zone 4, 2 materialsDiactorus 2800 · zone 5Field Zone: Acropolis
Lock: Acropolis: only Artmage, Medius or Extra Deck
17
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 2 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Quartet 1850 · Extra Monster Zone 1Litera 400 · zone 1Finmel 2400 · zone 2Varudras 3000 · zone 4, 2 materialsDiactorus 2800 · zone 5Field Zone: Acropolis
Lock: Acropolis: only Artmage, Medius or Extra Deck
18
Link Summon S:P Little Knight to zone 1 using Finmel and Litera.
A Link Monster from your Extra Deck needs an Extra Monster Zone or a zone a Link Monster points to; Quartet points to zone 1. S:P’s banish when it’s summoned needs an Extra Deck monster as material, so it doesn’t trigger. Its Quick Effect on their turn is the point.
Quartet 1850 · Extra Monster Zone 1S:P Little Knight 1600 · zone 1Varudras 3000 · zone 4, 2 materialsDiactorus 2800 · zone 5Field Zone: Acropolis
Lock: Acropolis: only Artmage, Medius or Extra Deck
19
Quartet’s effect: Special Summon Finmel and Litera from your GY to zones 2 and 3.
Both are LIGHT with different Types, which Quartet needs. Until the end of next turn, they and Quartet can’t be used as material.
Quartet 1850 · Extra Monster Zone 1S:P Little Knight 1600 · zone 1Finmel 2400 · zone 2Litera 400 · zone 3Varudras 3000 · zone 4, 2 materialsDiactorus 2800 · zone 5Field Zone: Acropolis
Lock: Acropolis: only Artmage, Medius or Extra Deck
Lock: Quartet and the two it summoned: not material until the end of next turn
Their turn: Varudras negate and destroy, Diactorus negate, S:P Little Knight banish, Finmel negate, Pact from the GY, Impasto (Litera into Power Patron into Non-Finito), Dragostapelia (Non-Finito’s Fusion)
Line 3: Medius + a spare
Medius and any Spell/Trap you don’t need. It ends on Varudras, Diactorus, Non-Finito, Finmel and Charmer Quartet, with Impasto Set, Nervedo as a scale and Pact in the GY. Quartet brings back Graflare and Litera on their turn.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
1
Medius (Normal Summon), then Nervedo
—
zone 2, zone 1
2
Non-Finito, then Jupredo
Nervedo (Tribute)
zone 4, not zone 1 or 3; zone 5
3
Beyond the Pendulum
Jupredo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
6
Nervedo, Jupredo (Pendulum Summon, from the Extra Deck)
—
zones 1 and 3: Beyond points there
7
Varudras
Nervedo, Jupredo
zone 1
8
Power Patron (Vidolium)
—
zone 3
10
Medius
—
zone 2
11
Diactorus
Power Patron, Medius
zone 3
12–13
Graflare, Litera
—
zone 2, zone 5
14
Charmer Quartet in Bloom
Beyond, Graflare, Litera
Extra Monster Zone 1
15
Finmel
—
zone 2
1
Normal Summon Medius the Pure to zone 2. Its effect Special Summons Nervedo the Shadebeast Power Patron from your Deck to zone 1.
Nervedo 300 · zone 1Medius 1800 · zone 2
Hand: spare + 3
GY: —
Types: 2: Illusion, Fairy
Summons: 2
2
Special Summon Artmage Non-Finito to zone 4 by discarding the spare and Tributing Nervedo. Non-Finito Sets Artmage Impasto -Recapture- from your Deck; Nervedo, now face-up in your Extra Deck, Special Summons Jupredo the Shademachine Power Patron from your Deck to zone 5.
Nervedo counts as an Artmage card, so it’s a Level 7 or higher Artmage monster to Tribute. Keep Non-Finito out of zones 1 and 3: Beyond points there, and two Pendulum monsters come back from your Extra Deck there in step 6. Impasto can be activated the turn it’s Set while you control an Artmage monster, so it’s live from now on.
Medius 1800 · zone 2Non-Finito 2400 · zone 4Jupredo 300 · zone 5Set: Impasto
Hand: 3 others
GY: spare
Face-up Extra Deck: Nervedo
Types: 3: Fairy, Illusion, Machine
Summons: 4
3
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Jupredo and Medius. Beyond’s effect (pay 1200 LP) adds Junoldo the Shadespirit Power Patron; chain Jupredo’s effect from the Extra Deck to add Prohibited Power Patron Portal - Terminus.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated.
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Set: Impasto
Hand: Junoldo, Terminus + 3
GY: spare, Medius
Face-up Extra Deck: Nervedo, Jupredo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
4
Activate Terminus. Send Artmage Power Patron from your Deck to the GY, then add Vidolium the Unstable Power Patron of Unity.
Power Patron sent from the Deck doesn’t search: that needs it to leave your hand or field. It waits in the GY for Vidolium.
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Set: Impasto
Hand: Junoldo, Vidolium + 3
GY: spare, Medius, Terminus, Power Patron
Face-up Extra Deck: Nervedo, Jupredo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
5
Activate Vidolium and Junoldo as your Pendulum Scales (11 and 1).
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Scale: Junoldo 1Scale: Vidolium 11Set: Impasto
Hand: 3 others
GY: spare, Medius, Terminus, Power Patron
Face-up Extra Deck: Nervedo, Jupredo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
6
Pendulum Summon Nervedo and Jupredo from your Extra Deck to zones 1 and 3. Junoldo’s Pendulum Effect: destroy it, draw 2, then discard 1. Junoldo, face-up in your Extra Deck, adds Terminus back from your GY.
Both come from your Extra Deck, so both need a zone Beyond points to. The Pendulum Summon lifts Beyond’s lock in time for Junoldo’s effect.
Beyond 1200 · Extra Monster Zone 1Nervedo 300 · zone 1Jupredo 300 · zone 3Non-Finito 2400 · zone 4Scale: Vidolium 11Set: Impasto
Hand: Terminus + 4
GY: spare, Medius, Power Patron
Face-up Extra Deck: Junoldo
Types: 3: Spellcaster, Illusion, Machine
Summons: 7
LP: 6800
7
Xyz Summon Varudras, the Final Bringer of the End Times to zone 1 using Nervedo and Jupredo.
Varudras needs two Level 10 monsters. With two materials it negates an activation, then destroys a card.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsNon-Finito 2400 · zone 4Scale: Vidolium 11Set: Impasto
Hand: Terminus + 4
GY: spare, Medius, Power Patron
Face-up Extra Deck: Junoldo
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 8
LP: 6800
8
Vidolium’s Pendulum Effect: destroy it and Special Summon Power Patron from your GY to zone 3. Vidolium, face-up in your Extra Deck, adds another Nervedo.
While Power Patron is face-up you can only summon Fusion Monsters from your Extra Deck, so it has to leave before any Xyz or Link Summon. That’s why Varudras came first.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsPower Patron 300 · zone 3Non-Finito 2400 · zone 4Set: Impasto
Hand: Terminus, Nervedo + 4
GY: spare, Medius
Face-up Extra Deck: Junoldo, Vidolium
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
9
Activate Nervedo as a Pendulum Scale.
Only if you hold another monster for the next step. If Nervedo is your only monster in hand, keep it and shuffle it away instead.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsPower Patron 300 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Set: Impasto
Hand: Terminus + 4
GY: spare, Medius
Face-up Extra Deck: Junoldo, Vidolium
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
10
Medius’s effect in the GY: shuffle a monster from your hand into the Deck to Special Summon Medius to zone 2.
Medius is banished when it leaves the field.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsMedius 1800 · zone 2Power Patron 300 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Set: Impasto
Hand: Terminus + 3
GY: spare
Face-up Extra Deck: Junoldo, Vidolium
Types: 4: Spellcaster, Wyrm, Fairy, Illusion
Summons: 10
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
11
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to zone 3 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsDiactorus 2800 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Set: Impasto
Hand: Terminus, Acropolis + 3
GY: spare, Power Patron
Face-up Extra Deck: Junoldo, Vidolium
Types: 4: Spellcaster, Wyrm, Fairy, Illusion
Summons: 11
LP: 6800
12
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it. Special Summon Graflare to zone 2 and Set Artmage Varnish -Alteration- from your Deck.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Diactorus 2800 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Field Zone: AcropolisSet: ImpastoSet: Varnish
Lock: Acropolis: only Artmage, Medius or Extra Deck
13
Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-. Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 5 and add Pact back from your GY.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Diactorus 2800 · zone 3Non-Finito 2400 · zone 4Litera 400 · zone 5Scale: Nervedo 1Field Zone: AcropolisSet: Impasto
Lock: Acropolis: only Artmage, Medius or Extra Deck
14
Link Summon Charmer Quartet in Bloom into Extra Monster Zone 1 using Beyond, Graflare and Litera.
Beyond counts as two materials, so this is four. Graflare and Litera wait in the GY for Quartet’s effect.
Quartet 1850 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsDiactorus 2800 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Field Zone: AcropolisSet: Impasto
Hand: Pact + 3
GY: spare, Power Patron, Terminus, Varnish, Beyond, Graflare, Litera
Face-up Extra Deck: Junoldo, Vidolium
Types: 4: Spellcaster, Wyrm, Fairy, Illusion
Summons: 14
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
15
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 2 and draw 1.
Keep Quartet’s effect for their turn: it brings back Graflare and Litera once you have two free zones. Pact stays in the GY: its effect there is part of your board.
Quartet 1850 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsFinmel 2400 · zone 2Diactorus 2800 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Field Zone: AcropolisSet: Impasto
Hand: 4 others
GY: spare, Power Patron, Terminus, Varnish, Beyond, Graflare, Litera, Pact
Lock: Acropolis: only Artmage, Medius or Extra Deck
Their turn: Varudras negate and destroy, Diactorus negate, Finmel negate, Impasto, Dragostapelia (Non-Finito’s Fusion), Graflare destroy (Quartet), Nerva wipe (Litera into Power Patron), Pact from the GY
Line 4: Vandalism + a spare
Vandalism and any Spell/Trap you don’t need. Vandalism adds Medius, and the rest is the same as Line 3.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
2
Medius (Normal Summon), then Nervedo
—
zone 2, zone 1
3
Non-Finito, then Jupredo
Nervedo (Tribute)
zone 4, not zone 1 or 3; zone 5
4
Beyond the Pendulum
Jupredo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
7
Nervedo, Jupredo (Pendulum Summon, from the Extra Deck)
—
zones 1 and 3: Beyond points there
8
Varudras
Nervedo, Jupredo
zone 1
9
Power Patron (Vidolium)
—
zone 3
11
Medius
—
zone 2
12
Diactorus
Power Patron, Medius
zone 3
13–14
Graflare, Litera
—
zone 2, zone 5
15
Charmer Quartet in Bloom
Beyond, Graflare, Litera
Extra Monster Zone 1
16
Finmel
—
zone 2
1
Activate Artmage Vandalism -Assault- and add Medius the Pure.
Vandalism stays face-up as an Artmage card.
no monstersFace-up: Vandalism
Hand: spare, Medius + 3
GY: —
Types: 0
Summons: 0
2
Normal Summon Medius to zone 2. Its effect Special Summons Nervedo the Shadebeast Power Patron from your Deck to zone 1.
Nervedo 300 · zone 1Medius 1800 · zone 2Face-up: Vandalism
Hand: spare + 3
GY: —
Types: 2: Illusion, Fairy
Summons: 2
3
Special Summon Artmage Non-Finito to zone 4 by discarding the spare and Tributing Nervedo. Non-Finito Sets Artmage Impasto -Recapture- from your Deck; Nervedo, now face-up in your Extra Deck, Special Summons Jupredo the Shademachine Power Patron from your Deck to zone 5.
Nervedo counts as an Artmage card, so it’s a Level 7 or higher Artmage monster to Tribute. Keep Non-Finito out of zones 1 and 3: Beyond points there, and two Pendulum monsters come back from your Extra Deck there in step 7. Impasto can be activated the turn it’s Set while you control an Artmage monster, so it’s live from now on.
Medius 1800 · zone 2Non-Finito 2400 · zone 4Jupredo 300 · zone 5Face-up: VandalismSet: Impasto
Hand: 3 others
GY: spare
Face-up Extra Deck: Nervedo
Types: 3: Fairy, Illusion, Machine
Summons: 4
4
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Jupredo and Medius. Beyond’s effect (pay 1200 LP) adds Junoldo the Shadespirit Power Patron; chain Jupredo’s effect from the Extra Deck to add Prohibited Power Patron Portal - Terminus.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated.
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Face-up: VandalismSet: Impasto
Hand: Junoldo, Terminus + 3
GY: spare, Medius
Face-up Extra Deck: Nervedo, Jupredo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
5
Activate Terminus. Send Artmage Power Patron from your Deck to the GY, then add Vidolium the Unstable Power Patron of Unity.
Power Patron sent from the Deck doesn’t search: that needs it to leave your hand or field. It waits in the GY for Vidolium.
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Face-up: VandalismSet: Impasto
Hand: Junoldo, Vidolium + 3
GY: spare, Medius, Terminus, Power Patron
Face-up Extra Deck: Nervedo, Jupredo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
6
Activate Vidolium and Junoldo as your Pendulum Scales (11 and 1).
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Scale: Junoldo 1Scale: Vidolium 11Face-up: VandalismSet: Impasto
Hand: 3 others
GY: spare, Medius, Terminus, Power Patron
Face-up Extra Deck: Nervedo, Jupredo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
7
Pendulum Summon Nervedo and Jupredo from your Extra Deck to zones 1 and 3. Junoldo’s Pendulum Effect: destroy it, draw 2, then discard 1. Junoldo, face-up in your Extra Deck, adds Terminus back from your GY.
Both come from your Extra Deck, so both need a zone Beyond points to. The Pendulum Summon lifts Beyond’s lock in time for Junoldo’s effect.
Beyond 1200 · Extra Monster Zone 1Nervedo 300 · zone 1Jupredo 300 · zone 3Non-Finito 2400 · zone 4Scale: Vidolium 11Face-up: VandalismSet: Impasto
Hand: Terminus + 4
GY: spare, Medius, Power Patron
Face-up Extra Deck: Junoldo
Types: 3: Spellcaster, Illusion, Machine
Summons: 7
LP: 6800
8
Xyz Summon Varudras, the Final Bringer of the End Times to zone 1 using Nervedo and Jupredo.
Varudras needs two Level 10 monsters. With two materials it negates an activation, then destroys a card.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsNon-Finito 2400 · zone 4Scale: Vidolium 11Face-up: VandalismSet: Impasto
Hand: Terminus + 4
GY: spare, Medius, Power Patron
Face-up Extra Deck: Junoldo
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 8
LP: 6800
9
Vidolium’s Pendulum Effect: destroy it and Special Summon Power Patron from your GY to zone 3. Vidolium, face-up in your Extra Deck, adds another Nervedo.
While Power Patron is face-up you can only summon Fusion Monsters from your Extra Deck, so it has to leave before any Xyz or Link Summon. That’s why Varudras came first.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsPower Patron 300 · zone 3Non-Finito 2400 · zone 4Face-up: VandalismSet: Impasto
Hand: Terminus, Nervedo + 4
GY: spare, Medius
Face-up Extra Deck: Junoldo, Vidolium
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
10
Activate Nervedo as a Pendulum Scale.
Only if you hold another monster for the next step. If Nervedo is your only monster in hand, keep it and shuffle it away instead.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsPower Patron 300 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Face-up: VandalismSet: Impasto
Hand: Terminus + 4
GY: spare, Medius
Face-up Extra Deck: Junoldo, Vidolium
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
11
Medius’s effect in the GY: shuffle a monster from your hand into the Deck to Special Summon Medius to zone 2.
Medius is banished when it leaves the field.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsMedius 1800 · zone 2Power Patron 300 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Face-up: VandalismSet: Impasto
Hand: Terminus + 3
GY: spare
Face-up Extra Deck: Junoldo, Vidolium
Types: 4: Spellcaster, Wyrm, Fairy, Illusion
Summons: 10
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
12
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to zone 3 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsDiactorus 2800 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Face-up: VandalismSet: Impasto
Hand: Terminus, Acropolis + 3
GY: spare, Power Patron
Face-up Extra Deck: Junoldo, Vidolium
Types: 4: Spellcaster, Wyrm, Fairy, Illusion
Summons: 11
LP: 6800
13
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it. Special Summon Graflare to zone 2 and Set Artmage Varnish -Alteration- from your Deck.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Diactorus 2800 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Field Zone: AcropolisFace-up: VandalismSet: ImpastoSet: Varnish
Lock: Acropolis: only Artmage, Medius or Extra Deck
14
Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-. Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 5 and add Pact back from your GY.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Diactorus 2800 · zone 3Non-Finito 2400 · zone 4Litera 400 · zone 5Scale: Nervedo 1Field Zone: AcropolisFace-up: VandalismSet: Impasto
Lock: Acropolis: only Artmage, Medius or Extra Deck
15
Link Summon Charmer Quartet in Bloom into Extra Monster Zone 1 using Beyond, Graflare and Litera.
Beyond counts as two materials, so this is four. Graflare and Litera wait in the GY for Quartet’s effect.
Quartet 1850 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsDiactorus 2800 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Field Zone: AcropolisFace-up: VandalismSet: Impasto
Hand: Pact + 3
GY: spare, Power Patron, Terminus, Varnish, Beyond, Graflare, Litera
Face-up Extra Deck: Junoldo, Vidolium
Types: 4: Spellcaster, Wyrm, Fairy, Illusion
Summons: 14
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
16
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 2 and draw 1.
Keep Quartet’s effect for their turn: it brings back Graflare and Litera once you have two free zones. Pact stays in the GY: its effect there is part of your board.
Quartet 1850 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsFinmel 2400 · zone 2Diactorus 2800 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Field Zone: AcropolisFace-up: VandalismSet: Impasto
Hand: 4 others
GY: spare, Power Patron, Terminus, Varnish, Beyond, Graflare, Litera, Pact
Lock: Acropolis: only Artmage, Medius or Extra Deck
Their turn: Varudras negate and destroy, Diactorus negate, Finmel negate, Impasto, Dragostapelia (Non-Finito’s Fusion), Graflare destroy (Quartet), Nerva wipe (Litera into Power Patron), Pact from the GY
Line 5: Medius alone
Medius and no spare Spell/Trap. It ends on Diactorus, S:P Little Knight, Graflare, Power Patron and Charmer Quartet, with Nervedo as a scale and Pact in the GY. On their turn Power Patron makes Non-Finito, and Quartet brings back Finmel and Litera.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
1
Medius (Normal Summon), then Jupredo
—
zone 2, zone 4
2
Beyond the Pendulum
Jupredo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
4
Jupredo (Pendulum Summon, from the Extra Deck)
—
zone 1 or 3: Beyond points there
5
Exceed the Pendulum
Beyond, Jupredo
Extra Monster Zone 1
6
Nervedo (Exceed)
—
zone 3
7
Charmer Quartet in Bloom, then Power Patron
Exceed, Nervedo
Extra Monster Zone 1: it points to zones 1 and 3; zone 4
8
Medius
—
zone 5
9
Diactorus
Power Patron, Medius
zone 5
10–12
Graflare, Litera, Finmel
—
zone 4, zone 1, zone 2
13
S:P Little Knight
Finmel, Litera
zone 1 or 3: Quartet points there
14
Power Patron (Vidolium)
—
zone 2
1
Normal Summon Medius the Pure to zone 2. Its effect Special Summons Jupredo the Shademachine Power Patron from your Deck to zone 4.
Medius 1800 · zone 2Jupredo 300 · zone 4
Hand: 4 others
GY: —
Types: 2: Fairy, Machine
Summons: 2
2
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Jupredo and Medius. Beyond’s effect (pay 1200 LP) adds Junoldo the Shadespirit Power Patron; chain Jupredo’s effect from the Extra Deck to add Prohibited Power Patron Portal - Terminus.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated.
Beyond 1200 · Extra Monster Zone 1
Hand: Junoldo, Terminus + 4
GY: Medius
Face-up Extra Deck: Jupredo
Types: 1: Spellcaster
Summons: 3
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
3
Activate Terminus. Send Nervedo the Shadebeast Power Patron from your Deck to the GY, then add Vidolium the Unstable Power Patron of Unity.
Nervedo waits in the GY for Exceed the Pendulum.
Beyond 1200 · Extra Monster Zone 1
Hand: Junoldo, Vidolium + 4
GY: Medius, Terminus, Nervedo
Face-up Extra Deck: Jupredo
Types: 1: Spellcaster
Summons: 3
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
4
Activate Junoldo and Vidolium as your Pendulum Scales (1 and 11), then Pendulum Summon Jupredo from your Extra Deck to zone 1. Don’t use Junoldo’s Pendulum Effect yet.
Zone 1 is one of the two zones Beyond points to. Junoldo’s draw is once a turn: save it for Nervedo. The Pendulum Summon lifts Beyond’s lock.
Beyond 1200 · Extra Monster Zone 1Jupredo 300 · zone 1Scale: Junoldo 1Scale: Vidolium 11
Hand: 4 others
GY: Medius, Terminus, Nervedo
Types: 2: Spellcaster, Machine
Summons: 4
LP: 6800
5
Link Summon Exceed the Pendulum into Extra Monster Zone 1 using Beyond and Jupredo. Exceed’s effect adds Jupredo from your Extra Deck to your hand.
Beyond counts as two materials. Jupredo went back to your Extra Deck face-up as material, so Exceed can pick it up.
Exceed 2000 · Extra Monster Zone 1Scale: Junoldo 1Scale: Vidolium 11
Hand: Jupredo + 4
GY: Medius, Terminus, Nervedo, Beyond
Types: 1: Spellcaster
Summons: 5
LP: 6800
6
Exceed’s Quick Effect: Special Summon Nervedo from your GY to zone 3 in Defense Position. Junoldo’s Pendulum Effect: destroy it, draw 2, then discard 1. Junoldo, face-up in your Extra Deck, adds Terminus back from your GY.
Exceed summons a Pendulum monster whose Level is between your two scales, and it needs both scales in place when you use it.
Exceed 2000 · Extra Monster Zone 1Nervedo 300 · zone 3, Defense PositionScale: Vidolium 11
Hand: Jupredo, Terminus + 5
GY: Medius, Beyond
Face-up Extra Deck: Junoldo
Types: 2: Spellcaster, Illusion
Summons: 6
LP: 6800
7
Link Summon Charmer Quartet in Bloom into Extra Monster Zone 1 using Exceed and Nervedo. Nervedo, face-up in your Extra Deck, Special Summons Artmage Power Patron from your Deck to zone 4.
Exceed counts as three materials. Summon Quartet before Power Patron arrives: while Power Patron is face-up, only Fusion Monsters can come from your Extra Deck.
Quartet 1850 · Extra Monster Zone 1Power Patron 300 · zone 4Scale: Vidolium 11
Hand: Jupredo, Terminus + 5
GY: Medius, Beyond, Exceed
Face-up Extra Deck: Junoldo, Nervedo
Types: 2: Spellcaster, Illusion
Summons: 8
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
8
Medius’s effect in the GY: shuffle Jupredo from your hand into the Deck to Special Summon Medius to zone 5.
Medius is banished when it leaves the field. Any other monster in your hand works too.
Quartet 1850 · Extra Monster Zone 1Power Patron 300 · zone 4Medius 1800 · zone 5Scale: Vidolium 11
Hand: Terminus + 5
GY: Beyond, Exceed
Face-up Extra Deck: Junoldo, Nervedo
Types: 3: Spellcaster, Illusion, Fairy
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
9
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to zone 5 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis.
Quartet 1850 · Extra Monster Zone 1Diactorus 2800 · zone 5Scale: Vidolium 11
Hand: Terminus, Acropolis + 5
GY: Beyond, Exceed, Power Patron
Face-up Extra Deck: Junoldo, Nervedo
Types: 2: Spellcaster, Fairy
Summons: 10
LP: 6800
10
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it. Special Summon Graflare to zone 4 and Set Artmage Varnish -Alteration- from your Deck.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Quartet 1850 · Extra Monster Zone 1Graflare 2100 · zone 4Diactorus 2800 · zone 5Scale: Vidolium 11Field Zone: AcropolisSet: Varnish
Hand: 5 others
GY: Beyond, Exceed, Power Patron, Terminus
Face-up Extra Deck: Junoldo, Nervedo
Types: 3: Spellcaster, Dragon, Fairy
Summons: 11
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
11
Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-. Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 1 and add Pact back from your GY.
Quartet 1850 · Extra Monster Zone 1Litera 400 · zone 1Graflare 2100 · zone 4Diactorus 2800 · zone 5Scale: Vidolium 11Field Zone: Acropolis
Hand: Pact + 5
GY: Beyond, Exceed, Power Patron, Terminus, Varnish
Face-up Extra Deck: Junoldo, Nervedo
Types: 3: Spellcaster, Dragon, Fairy
Summons: 12
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
12
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 2 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Quartet 1850 · Extra Monster Zone 1Litera 400 · zone 1Finmel 2400 · zone 2Graflare 2100 · zone 4Diactorus 2800 · zone 5Scale: Vidolium 11Field Zone: Acropolis
Hand: 6 others
GY: Beyond, Exceed, Power Patron, Terminus, Varnish, Pact
Face-up Extra Deck: Junoldo, Nervedo
Types: 4: Spellcaster, Warrior, Dragon, Fairy
Summons: 13
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
13
Link Summon S:P Little Knight to zone 1 using Finmel and Litera.
Quartet in Extra Monster Zone 1 points to zones 1 and 3. Keep Graflare: its destroy is part of the board, and Quartet brings Finmel and Litera back on their turn.
Quartet 1850 · Extra Monster Zone 1S:P Little Knight 1600 · zone 1Graflare 2100 · zone 4Diactorus 2800 · zone 5Scale: Vidolium 11Field Zone: Acropolis
Hand: 6 others
GY: Beyond, Exceed, Power Patron, Terminus, Varnish, Pact, Finmel, Litera
Face-up Extra Deck: Junoldo, Nervedo
Types: 4: Spellcaster, Warrior, Dragon, Fairy
Summons: 14
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
14
Vidolium’s Pendulum Effect: destroy it and Special Summon Power Patron from your GY to zone 2. Vidolium, face-up in your Extra Deck, adds another Nervedo; activate it as a Pendulum Scale.
Power Patron stays on the field for their turn, when its Fusion is available again.
Quartet 1850 · Extra Monster Zone 1S:P Little Knight 1600 · zone 1Power Patron 300 · zone 2Graflare 2100 · zone 4Diactorus 2800 · zone 5Scale: Nervedo 1Field Zone: Acropolis
Lock: Acropolis: only Artmage, Medius or Extra Deck
Lock: Power Patron: Extra Deck Fusions only
Their turn: Diactorus negate, Graflare destroy, S:P Little Knight banish, Impasto (Power Patron into Non-Finito), Dragostapelia (Non-Finito’s Fusion), Finmel negate (Quartet), Pact from the GY
Line 6: Vandalism alone
Vandalism and no spare Spell/Trap. Vandalism adds Medius, and the rest is the same as Line 5.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
2
Medius (Normal Summon), then Jupredo
—
zone 2, zone 4
3
Beyond the Pendulum
Jupredo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
5
Jupredo (Pendulum Summon, from the Extra Deck)
—
zone 1 or 3: Beyond points there
6
Exceed the Pendulum
Beyond, Jupredo
Extra Monster Zone 1
7
Nervedo (Exceed)
—
zone 3
8
Charmer Quartet in Bloom, then Power Patron
Exceed, Nervedo
Extra Monster Zone 1: it points to zones 1 and 3; zone 4
9
Medius
—
zone 5
10
Diactorus
Power Patron, Medius
zone 5
11–13
Graflare, Litera, Finmel
—
zone 4, zone 1, zone 2
14
S:P Little Knight
Finmel, Litera
zone 1 or 3: Quartet points there
15
Power Patron (Vidolium)
—
zone 2
1
Activate Artmage Vandalism -Assault- and add Medius the Pure.
Vandalism stays face-up as an Artmage card.
no monstersFace-up: Vandalism
Hand: Medius + 4
GY: —
Types: 0
Summons: 0
2
Normal Summon Medius to zone 2. Its effect Special Summons Jupredo the Shademachine Power Patron from your Deck to zone 4.
Medius 1800 · zone 2Jupredo 300 · zone 4Face-up: Vandalism
Hand: 4 others
GY: —
Types: 2: Fairy, Machine
Summons: 2
3
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Jupredo and Medius. Beyond’s effect (pay 1200 LP) adds Junoldo the Shadespirit Power Patron; chain Jupredo’s effect from the Extra Deck to add Prohibited Power Patron Portal - Terminus.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated.
Beyond 1200 · Extra Monster Zone 1Face-up: Vandalism
Hand: Junoldo, Terminus + 4
GY: Medius
Face-up Extra Deck: Jupredo
Types: 1: Spellcaster
Summons: 3
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
4
Activate Terminus. Send Nervedo the Shadebeast Power Patron from your Deck to the GY, then add Vidolium the Unstable Power Patron of Unity.
Nervedo waits in the GY for Exceed the Pendulum.
Beyond 1200 · Extra Monster Zone 1Face-up: Vandalism
Hand: Junoldo, Vidolium + 4
GY: Medius, Terminus, Nervedo
Face-up Extra Deck: Jupredo
Types: 1: Spellcaster
Summons: 3
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
5
Activate Junoldo and Vidolium as your Pendulum Scales (1 and 11), then Pendulum Summon Jupredo from your Extra Deck to zone 1. Don’t use Junoldo’s Pendulum Effect yet.
Zone 1 is one of the two zones Beyond points to. Junoldo’s draw is once a turn: save it for Nervedo. The Pendulum Summon lifts Beyond’s lock.
Beyond 1200 · Extra Monster Zone 1Jupredo 300 · zone 1Scale: Junoldo 1Scale: Vidolium 11Face-up: Vandalism
Hand: 4 others
GY: Medius, Terminus, Nervedo
Types: 2: Spellcaster, Machine
Summons: 4
LP: 6800
6
Link Summon Exceed the Pendulum into Extra Monster Zone 1 using Beyond and Jupredo. Exceed’s effect adds Jupredo from your Extra Deck to your hand.
Beyond counts as two materials. Jupredo went back to your Extra Deck face-up as material, so Exceed can pick it up.
Exceed 2000 · Extra Monster Zone 1Scale: Junoldo 1Scale: Vidolium 11Face-up: Vandalism
Hand: Jupredo + 4
GY: Medius, Terminus, Nervedo, Beyond
Types: 1: Spellcaster
Summons: 5
LP: 6800
7
Exceed’s Quick Effect: Special Summon Nervedo from your GY to zone 3 in Defense Position. Junoldo’s Pendulum Effect: destroy it, draw 2, then discard 1. Junoldo, face-up in your Extra Deck, adds Terminus back from your GY.
Exceed summons a Pendulum monster whose Level is between your two scales, and it needs both scales in place when you use it.
Exceed 2000 · Extra Monster Zone 1Nervedo 300 · zone 3, Defense PositionScale: Vidolium 11Face-up: Vandalism
Hand: Jupredo, Terminus + 5
GY: Medius, Beyond
Face-up Extra Deck: Junoldo
Types: 2: Spellcaster, Illusion
Summons: 6
LP: 6800
8
Link Summon Charmer Quartet in Bloom into Extra Monster Zone 1 using Exceed and Nervedo. Nervedo, face-up in your Extra Deck, Special Summons Artmage Power Patron from your Deck to zone 4.
Exceed counts as three materials. Summon Quartet before Power Patron arrives: while Power Patron is face-up, only Fusion Monsters can come from your Extra Deck.
Quartet 1850 · Extra Monster Zone 1Power Patron 300 · zone 4Scale: Vidolium 11Face-up: Vandalism
Hand: Jupredo, Terminus + 5
GY: Medius, Beyond, Exceed
Face-up Extra Deck: Junoldo, Nervedo
Types: 2: Spellcaster, Illusion
Summons: 8
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
9
Medius’s effect in the GY: shuffle Jupredo from your hand into the Deck to Special Summon Medius to zone 5.
Medius is banished when it leaves the field. Any other monster in your hand works too.
Quartet 1850 · Extra Monster Zone 1Power Patron 300 · zone 4Medius 1800 · zone 5Scale: Vidolium 11Face-up: Vandalism
Hand: Terminus + 5
GY: Beyond, Exceed
Face-up Extra Deck: Junoldo, Nervedo
Types: 3: Spellcaster, Illusion, Fairy
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
10
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to zone 5 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis.
Quartet 1850 · Extra Monster Zone 1Diactorus 2800 · zone 5Scale: Vidolium 11Face-up: Vandalism
Hand: Terminus, Acropolis + 5
GY: Beyond, Exceed, Power Patron
Face-up Extra Deck: Junoldo, Nervedo
Types: 2: Spellcaster, Fairy
Summons: 10
LP: 6800
11
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it. Special Summon Graflare to zone 4 and Set Artmage Varnish -Alteration- from your Deck.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Quartet 1850 · Extra Monster Zone 1Graflare 2100 · zone 4Diactorus 2800 · zone 5Scale: Vidolium 11Field Zone: AcropolisFace-up: VandalismSet: Varnish
Hand: 5 others
GY: Beyond, Exceed, Power Patron, Terminus
Face-up Extra Deck: Junoldo, Nervedo
Types: 3: Spellcaster, Dragon, Fairy
Summons: 11
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
12
Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-. Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 1 and add Pact back from your GY.
Quartet 1850 · Extra Monster Zone 1Litera 400 · zone 1Graflare 2100 · zone 4Diactorus 2800 · zone 5Scale: Vidolium 11Field Zone: AcropolisFace-up: Vandalism
Hand: Pact + 5
GY: Beyond, Exceed, Power Patron, Terminus, Varnish
Face-up Extra Deck: Junoldo, Nervedo
Types: 3: Spellcaster, Dragon, Fairy
Summons: 12
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
13
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 2 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Quartet 1850 · Extra Monster Zone 1Litera 400 · zone 1Finmel 2400 · zone 2Graflare 2100 · zone 4Diactorus 2800 · zone 5Scale: Vidolium 11Field Zone: AcropolisFace-up: Vandalism
Hand: 6 others
GY: Beyond, Exceed, Power Patron, Terminus, Varnish, Pact
Face-up Extra Deck: Junoldo, Nervedo
Types: 4: Spellcaster, Warrior, Dragon, Fairy
Summons: 13
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
14
Link Summon S:P Little Knight to zone 1 using Finmel and Litera.
Quartet in Extra Monster Zone 1 points to zones 1 and 3. Keep Graflare: its destroy is part of the board, and Quartet brings Finmel and Litera back on their turn.
Quartet 1850 · Extra Monster Zone 1S:P Little Knight 1600 · zone 1Graflare 2100 · zone 4Diactorus 2800 · zone 5Scale: Vidolium 11Field Zone: AcropolisFace-up: Vandalism
Hand: 6 others
GY: Beyond, Exceed, Power Patron, Terminus, Varnish, Pact, Finmel, Litera
Face-up Extra Deck: Junoldo, Nervedo
Types: 4: Spellcaster, Warrior, Dragon, Fairy
Summons: 14
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
15
Vidolium’s Pendulum Effect: destroy it and Special Summon Power Patron from your GY to zone 2. Vidolium, face-up in your Extra Deck, adds another Nervedo; activate it as a Pendulum Scale.
Power Patron stays on the field for their turn, when its Fusion is available again.
Quartet 1850 · Extra Monster Zone 1S:P Little Knight 1600 · zone 1Power Patron 300 · zone 2Graflare 2100 · zone 4Diactorus 2800 · zone 5Scale: Nervedo 1Field Zone: AcropolisFace-up: Vandalism
Lock: Acropolis: only Artmage, Medius or Extra Deck
Lock: Power Patron: Extra Deck Fusions only
Their turn: Diactorus negate, Graflare destroy, S:P Little Knight banish, Impasto (Power Patron into Non-Finito), Dragostapelia (Non-Finito’s Fusion), Finmel negate (Quartet), Pact from the GY
Line 7: Nervedo + a spare
Nervedo and any Spell/Trap you don’t need. Non-Finito gets you Vandalism, Vandalism gets you Medius, and the rest is the same as Line 5, with Non-Finito on the field as well.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
1
Non-Finito
Nervedo (Tribute, from the hand)
zone 5: keep zones 1 to 3 free
3
Medius (Normal Summon), then Jupredo
—
zone 2, zone 4
4
Beyond the Pendulum
Jupredo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
6
Jupredo (Pendulum Summon, from the Extra Deck)
—
zone 1 or 3: Beyond points there
7
Exceed the Pendulum
Beyond, Jupredo
Extra Monster Zone 1
8
Nervedo (Exceed)
—
zone 3
9
Charmer Quartet in Bloom, then Power Patron
Exceed, Nervedo
Extra Monster Zone 1: it points to zones 1 and 3; zone 4
10
Medius
—
zone 2
11
Diactorus
Power Patron, Medius
zone 4
12–14
Graflare, Litera, Finmel
—
zone 2, zone 1, zone 3
15
S:P Little Knight
Finmel, Litera
zone 1 or 3: Quartet points there
16
Power Patron (Vidolium)
—
zone 3
1
Special Summon Artmage Non-Finito to zone 5 by discarding the spare and Tributing Nervedo the Shadebeast Power Patron from your hand. Non-Finito Sets Artmage Vandalism -Assault- from your Deck.
Nervedo counts as an Artmage card, so it’s a Level 7 or higher Artmage monster to Tribute. Tributed from your hand, it goes to the GY, not the Extra Deck. Keep Non-Finito out of zones 1 to 3: the next Link Monsters point there.
Non-Finito 2400 · zone 5Set: Vandalism
Hand: 3 others
GY: spare, Nervedo
Types: 1: Illusion
Summons: 1
2
Activate Vandalism and add Medius the Pure.
You can activate a Continuous Spell the turn you Set it.
Non-Finito 2400 · zone 5Face-up: Vandalism
Hand: Medius + 3
GY: spare, Nervedo
Types: 1: Illusion
Summons: 1
3
Normal Summon Medius to zone 2. Its effect Special Summons Jupredo the Shademachine Power Patron from your Deck to zone 4.
Medius 1800 · zone 2Jupredo 300 · zone 4Non-Finito 2400 · zone 5Face-up: Vandalism
Hand: 3 others
GY: spare, Nervedo
Types: 3: Fairy, Machine, Illusion
Summons: 3
4
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Jupredo and Medius. Beyond’s effect (pay 1200 LP) adds Junoldo the Shadespirit Power Patron; chain Jupredo’s effect from the Extra Deck to add Prohibited Power Patron Portal - Terminus.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated.
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 5Face-up: Vandalism
Hand: Junoldo, Terminus + 3
GY: spare, Nervedo, Medius
Face-up Extra Deck: Jupredo
Types: 2: Spellcaster, Illusion
Summons: 4
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
5
Activate Terminus. Send Nervedo the Shadebeast Power Patron from your Deck to the GY, then add Vidolium the Unstable Power Patron of Unity.
Nervedo waits in the GY for Exceed the Pendulum.
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 5Face-up: Vandalism
Hand: Junoldo, Vidolium + 3
GY: spare, Nervedo ×2, Medius, Terminus
Face-up Extra Deck: Jupredo
Types: 2: Spellcaster, Illusion
Summons: 4
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
6
Activate Junoldo and Vidolium as your Pendulum Scales (1 and 11), then Pendulum Summon Jupredo from your Extra Deck to zone 1. Don’t use Junoldo’s Pendulum Effect yet.
Zone 1 is one of the two zones Beyond points to. Junoldo’s draw is once a turn: save it for Nervedo. The Pendulum Summon lifts Beyond’s lock.
Beyond 1200 · Extra Monster Zone 1Jupredo 300 · zone 1Non-Finito 2400 · zone 5Scale: Junoldo 1Scale: Vidolium 11Face-up: Vandalism
Hand: 3 others
GY: spare, Nervedo ×2, Medius, Terminus
Types: 3: Spellcaster, Machine, Illusion
Summons: 5
LP: 6800
7
Link Summon Exceed the Pendulum into Extra Monster Zone 1 using Beyond and Jupredo. Exceed’s effect adds Jupredo from your Extra Deck to your hand.
Beyond counts as two materials. Jupredo went back to your Extra Deck face-up as material, so Exceed can pick it up.
Exceed 2000 · Extra Monster Zone 1Non-Finito 2400 · zone 5Scale: Junoldo 1Scale: Vidolium 11Face-up: Vandalism
Hand: Jupredo + 3
GY: spare, Nervedo ×2, Medius, Terminus, Beyond
Types: 2: Spellcaster, Illusion
Summons: 6
LP: 6800
8
Exceed’s Quick Effect: Special Summon Nervedo from your GY to zone 3 in Defense Position. Junoldo’s Pendulum Effect: destroy it, draw 2, then discard 1. Junoldo, face-up in your Extra Deck, adds Terminus back from your GY.
Exceed summons a Pendulum monster whose Level is between your two scales, and it needs both scales in place when you use it.
Exceed 2000 · Extra Monster Zone 1Nervedo 300 · zone 3, Defense PositionNon-Finito 2400 · zone 5Scale: Vidolium 11Face-up: Vandalism
Hand: Jupredo, Terminus + 4
GY: spare, Medius, Nervedo, Beyond
Face-up Extra Deck: Junoldo
Types: 2: Spellcaster, Illusion
Summons: 7
LP: 6800
9
Link Summon Charmer Quartet in Bloom into Extra Monster Zone 1 using Exceed and Nervedo. Nervedo, face-up in your Extra Deck, Special Summons Artmage Power Patron from your Deck to zone 4.
Exceed counts as three materials. Summon Quartet before Power Patron arrives: while Power Patron is face-up, only Fusion Monsters can come from your Extra Deck.
Quartet 1850 · Extra Monster Zone 1Power Patron 300 · zone 4Non-Finito 2400 · zone 5Scale: Vidolium 11Face-up: Vandalism
Hand: Jupredo, Terminus + 4
GY: spare, Medius, Nervedo, Beyond, Exceed
Face-up Extra Deck: Junoldo, Nervedo
Types: 2: Spellcaster, Illusion
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
10
Medius’s effect in the GY: shuffle Jupredo from your hand into the Deck to Special Summon Medius to zone 2.
Medius is banished when it leaves the field. Any other monster in your hand works too.
Quartet 1850 · Extra Monster Zone 1Medius 1800 · zone 2Power Patron 300 · zone 4Non-Finito 2400 · zone 5Scale: Vidolium 11Face-up: Vandalism
Hand: Terminus + 4
GY: spare, Nervedo, Beyond, Exceed
Face-up Extra Deck: Junoldo, Nervedo
Types: 3: Spellcaster, Fairy, Illusion
Summons: 10
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
11
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to zone 4 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis.
Quartet 1850 · Extra Monster Zone 1Diactorus 2800 · zone 4Non-Finito 2400 · zone 5Scale: Vidolium 11Face-up: Vandalism
Hand: Terminus, Acropolis + 4
GY: spare, Nervedo, Beyond, Exceed, Power Patron
Face-up Extra Deck: Junoldo, Nervedo
Types: 3: Spellcaster, Fairy, Illusion
Summons: 11
LP: 6800
12
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it. Special Summon Graflare to zone 2 and Set Artmage Varnish -Alteration- from your Deck.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Quartet 1850 · Extra Monster Zone 1Graflare 2100 · zone 2Diactorus 2800 · zone 4Non-Finito 2400 · zone 5Scale: Vidolium 11Field Zone: AcropolisFace-up: VandalismSet: Varnish
Hand: 4 others
GY: spare, Nervedo, Beyond, Exceed, Power Patron, Terminus
Face-up Extra Deck: Junoldo, Nervedo
Types: 4: Spellcaster, Dragon, Fairy, Illusion
Summons: 12
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
13
Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-. Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 1 and add Pact back from your GY.
Quartet 1850 · Extra Monster Zone 1Litera 400 · zone 1Graflare 2100 · zone 2Diactorus 2800 · zone 4Non-Finito 2400 · zone 5Scale: Vidolium 11Field Zone: AcropolisFace-up: Vandalism
Hand: Pact + 4
GY: spare, Nervedo, Beyond, Exceed, Power Patron, Terminus, Varnish
Face-up Extra Deck: Junoldo, Nervedo
Types: 4: Spellcaster, Dragon, Fairy, Illusion
Summons: 13
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
14
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 3 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Quartet 1850 · Extra Monster Zone 1Litera 400 · zone 1Graflare 2100 · zone 2Finmel 2400 · zone 3Diactorus 2800 · zone 4Non-Finito 2400 · zone 5Scale: Vidolium 11Field Zone: AcropolisFace-up: Vandalism
Hand: 5 others
GY: spare, Nervedo, Beyond, Exceed, Power Patron, Terminus, Varnish, Pact
Lock: Acropolis: only Artmage, Medius or Extra Deck
15
Link Summon S:P Little Knight to zone 1 using Finmel and Litera.
Quartet in Extra Monster Zone 1 points to zones 1 and 3. Keep Graflare: its destroy is part of the board, and Quartet brings Finmel and Litera back on their turn.
Quartet 1850 · Extra Monster Zone 1S:P Little Knight 1600 · zone 1Graflare 2100 · zone 2Diactorus 2800 · zone 4Non-Finito 2400 · zone 5Scale: Vidolium 11Field Zone: AcropolisFace-up: Vandalism
Lock: Acropolis: only Artmage, Medius or Extra Deck
16
Vidolium’s Pendulum Effect: destroy it and Special Summon Power Patron from your GY to zone 3. Vidolium, face-up in your Extra Deck, adds another Nervedo; activate it as a Pendulum Scale.
Power Patron stays on the field for their turn, when its Fusion is available again.
Quartet 1850 · Extra Monster Zone 1S:P Little Knight 1600 · zone 1Graflare 2100 · zone 2Power Patron 300 · zone 3Diactorus 2800 · zone 4Non-Finito 2400 · zone 5Scale: Nervedo 1Field Zone: AcropolisFace-up: Vandalism
Lock: Acropolis: only Artmage, Medius or Extra Deck
Lock: Power Patron: Extra Deck Fusions only
Their turn: Diactorus negate, Graflare destroy, S:P Little Knight banish, Impasto (Power Patron into Non-Finito), Dragostapelia (Non-Finito’s Fusion), Finmel negate (Quartet), Pact from the GY
Line 8: Medius + a spare, shuffling Beyond
Medius and any Spell/Trap you don’t need, without spending another card from your hand. It ends on Varudras, Diactorus, Non-Finito, Graflare, Litera and Finmel, with Impasto Set, Nervedo as a scale and Pact in the GY. Medius comes back by shuffling Beyond away, so there’s no Charmer Quartet, but Graflare and Litera are on the field from the start.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
1
Medius (Normal Summon), then Nervedo
—
zone 2, zone 1
2
Non-Finito, then Jupredo
Nervedo (Tribute)
zone 4, not zone 1 or 3; zone 5
3
Beyond the Pendulum
Jupredo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
6
Nervedo, Jupredo (Pendulum Summon, from the Extra Deck)
—
zones 1 and 3: Beyond points there
7
Varudras
Nervedo, Jupredo
zone 1
8
Power Patron (Vidolium)
—
zone 3
10
Medius
—
zone 2
11
Diactorus
Power Patron, Medius
Extra Monster Zone 1: three Main Monster Zones have to stay free
12–14
Graflare, Litera, Finmel
—
zones 2, 3 and 5
1
Normal Summon Medius the Pure to zone 2. Its effect Special Summons Nervedo the Shadebeast Power Patron from your Deck to zone 1.
Nervedo 300 · zone 1Medius 1800 · zone 2
Hand: spare + 3
GY: —
Types: 2: Illusion, Fairy
Summons: 2
2
Special Summon Artmage Non-Finito to zone 4 by discarding the spare and Tributing Nervedo. Non-Finito Sets Artmage Impasto -Recapture- from your Deck; Nervedo, now face-up in your Extra Deck, Special Summons Jupredo the Shademachine Power Patron from your Deck to zone 5.
Nervedo counts as an Artmage card, so it’s a Level 7 or higher Artmage monster to Tribute. The spare can’t be Acropolis or Varnish: this line needs both later. Keep Non-Finito out of zones 1 and 3: Beyond points there, and two Pendulum monsters come back from your Extra Deck there in step 6. Impasto can be activated the turn it’s Set while you control an Artmage monster, so it’s live from now on.
Medius 1800 · zone 2Non-Finito 2400 · zone 4Jupredo 300 · zone 5Set: Impasto
Hand: 3 others
GY: spare
Face-up Extra Deck: Nervedo
Types: 3: Fairy, Illusion, Machine
Summons: 4
3
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Jupredo and Medius. Beyond’s effect (pay 1200 LP) adds Junoldo the Shadespirit Power Patron; chain Jupredo’s effect from the Extra Deck to add Prohibited Power Patron Portal - Terminus.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated.
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Set: Impasto
Hand: Junoldo, Terminus + 3
GY: spare, Medius
Face-up Extra Deck: Nervedo, Jupredo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
4
Activate Terminus. Send Artmage Power Patron from your Deck to the GY, then add Vidolium the Unstable Power Patron of Unity.
Power Patron sent from the Deck doesn’t search: that needs it to leave your hand or field. It waits in the GY for Vidolium.
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Set: Impasto
Hand: Junoldo, Vidolium + 3
GY: spare, Medius, Terminus, Power Patron
Face-up Extra Deck: Nervedo, Jupredo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
5
Activate Vidolium and Junoldo as your Pendulum Scales (11 and 1).
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Scale: Junoldo 1Scale: Vidolium 11Set: Impasto
Hand: 3 others
GY: spare, Medius, Terminus, Power Patron
Face-up Extra Deck: Nervedo, Jupredo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
6
Pendulum Summon Nervedo and Jupredo from your Extra Deck to zones 1 and 3. Junoldo’s Pendulum Effect: destroy it, draw 2, then discard 1. Junoldo, face-up in your Extra Deck, adds Terminus back from your GY.
Both come from your Extra Deck, so both need a zone Beyond points to. The Pendulum Summon lifts Beyond’s lock in time for Junoldo’s effect.
Beyond 1200 · Extra Monster Zone 1Nervedo 300 · zone 1Jupredo 300 · zone 3Non-Finito 2400 · zone 4Scale: Vidolium 11Set: Impasto
Hand: Terminus + 4
GY: spare, Medius, Power Patron
Face-up Extra Deck: Junoldo
Types: 3: Spellcaster, Illusion, Machine
Summons: 7
LP: 6800
7
Xyz Summon Varudras, the Final Bringer of the End Times to zone 1 using Nervedo and Jupredo.
Varudras needs two Level 10 monsters. With two materials it negates an activation, then destroys a card.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsNon-Finito 2400 · zone 4Scale: Vidolium 11Set: Impasto
Hand: Terminus + 4
GY: spare, Medius, Power Patron
Face-up Extra Deck: Junoldo
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 8
LP: 6800
8
Vidolium’s Pendulum Effect: destroy it and Special Summon Power Patron from your GY to zone 3. Vidolium, face-up in your Extra Deck, adds another Nervedo.
While Power Patron is face-up you can only summon Fusion Monsters from your Extra Deck, so it has to leave before any Xyz or Link Summon. That’s why Varudras came first.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsPower Patron 300 · zone 3Non-Finito 2400 · zone 4Set: Impasto
Hand: Terminus, Nervedo + 4
GY: spare, Medius
Face-up Extra Deck: Junoldo, Vidolium
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
9
Activate Nervedo as a Pendulum Scale.
As a scale, Nervedo negates a monster effect they chain to one of your Power Patron or Artmage monster effects, then destroys itself. It doesn’t cover Medius.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsPower Patron 300 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Set: Impasto
Hand: Terminus + 4
GY: spare, Medius
Face-up Extra Deck: Junoldo, Vidolium
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
10
Medius’s effect in the GY: shuffle Beyond the Pendulum into your Extra Deck to Special Summon Medius to zone 2.
Medius can shuffle away a monster from your field as well as from your hand, and a Link Monster goes back to your Extra Deck. Beyond has done its job, so every card in your hand stays there. Medius is banished when it leaves the field.
Varudras 3000 · zone 1, 2 materialsMedius 1800 · zone 2Power Patron 300 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Set: Impasto
Hand: Terminus + 4
GY: spare
Face-up Extra Deck: Junoldo, Vidolium
Types: 3: Wyrm, Fairy, Illusion
Summons: 10
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
11
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to Extra Monster Zone 1 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis.
Diactorus takes the Extra Monster Zone, so zones 2, 3 and 5 stay free for Graflare, Litera and Finmel. Power Patron leaves the field, which ends its lock.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsNon-Finito 2400 · zone 4Scale: Nervedo 1Set: Impasto
Hand: Terminus, Acropolis + 4
GY: spare, Power Patron
Face-up Extra Deck: Junoldo, Vidolium
Types: 3: Fairy, Wyrm, Illusion
Summons: 11
LP: 6800
12
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it. Special Summon Graflare to zone 2 and Set Artmage Varnish -Alteration- from your Deck.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Non-Finito 2400 · zone 4Scale: Nervedo 1Field Zone: AcropolisSet: ImpastoSet: Varnish
Hand: 4 others
GY: spare, Power Patron, Terminus
Face-up Extra Deck: Junoldo, Vidolium
Types: 4: Fairy, Wyrm, Dragon, Illusion
Summons: 12
LP: 6800
Lock: Acropolis: only Artmage, Medius or Extra Deck
13
Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-. Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 3 and add Pact back from your GY.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Litera 400 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Field Zone: AcropolisSet: Impasto
Lock: Acropolis: only Artmage, Medius or Extra Deck
14
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 5 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Litera 400 · zone 3Non-Finito 2400 · zone 4Finmel 2400 · zone 5Scale: Nervedo 1Field Zone: AcropolisSet: Impasto
Lock: Acropolis: only Artmage, Medius or Extra Deck
Their turn: Varudras negate and destroy, Diactorus negate, Finmel negate, Graflare destroy, Impasto, Dragostapelia (Non-Finito’s Fusion), Nerva wipe (Litera into Power Patron), Pact from the GY
Line 9: Medius alone, with Non-Finito
Medius and no spare Spell/Trap. It ends on Diactorus, Power Patron, Non-Finito, Graflare, Litera and Finmel, with Impasto Set and Pact in the GY. Against Line 5 it trades Charmer Quartet, S:P Little Knight and the Nervedo scale for Non-Finito, Impasto and Finmel on the field.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
1
Medius (Normal Summon), then Jupredo
—
zone 2, zone 4
2
Beyond the Pendulum
Jupredo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
4
Jupredo (Pendulum Summon, from the Extra Deck)
—
zone 1 or 3: Beyond points there
5
Exceed the Pendulum
Beyond, Jupredo
Extra Monster Zone 1
6
Nervedo (Exceed)
—
zone 3
7
Non-Finito, then Power Patron
Nervedo (Tribute)
zone 3, zone 4
8
Medius
—
zone 2
9
Diactorus
Power Patron, Medius
Extra Monster Zone 1: four Main Monster Zones have to stay free
10
Power Patron (Vidolium)
—
zone 4
11–13
Graflare, Litera, Finmel
—
zones 2, 1 and 5
1
Normal Summon Medius the Pure to zone 2. Its effect Special Summons Jupredo the Shademachine Power Patron from your Deck to zone 4.
Medius 1800 · zone 2Jupredo 300 · zone 4
Hand: 4 others
GY: —
Types: 2: Fairy, Machine
Summons: 2
2
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Jupredo and Medius. Beyond’s effect (pay 1200 LP) adds Junoldo the Shadespirit Power Patron; chain Jupredo’s effect from the Extra Deck to add Prohibited Power Patron Portal - Terminus.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated.
Beyond 1200 · Extra Monster Zone 1
Hand: Junoldo, Terminus + 4
GY: Medius
Face-up Extra Deck: Jupredo
Types: 1: Spellcaster
Summons: 3
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
3
Activate Terminus. Send Nervedo the Shadebeast Power Patron from your Deck to the GY, then add Vidolium the Unstable Power Patron of Unity.
Nervedo waits in the GY for Exceed the Pendulum.
Beyond 1200 · Extra Monster Zone 1
Hand: Junoldo, Vidolium + 4
GY: Medius, Terminus, Nervedo
Face-up Extra Deck: Jupredo
Types: 1: Spellcaster
Summons: 3
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
4
Activate Junoldo and Vidolium as your Pendulum Scales (1 and 11), then Pendulum Summon Jupredo from your Extra Deck to zone 1. Don’t use Junoldo’s Pendulum Effect yet.
Zone 1 is one of the two zones Beyond points to. Exceed’s Quick Effect in step 6 needs both scales in place, so Junoldo stays until then. The Pendulum Summon lifts Beyond’s lock.
Beyond 1200 · Extra Monster Zone 1Jupredo 300 · zone 1Scale: Junoldo 1Scale: Vidolium 11
Hand: 4 others
GY: Medius, Terminus, Nervedo
Types: 2: Spellcaster, Machine
Summons: 4
LP: 6800
5
Link Summon Exceed the Pendulum into Extra Monster Zone 1 using Beyond and Jupredo. Exceed’s effect adds Jupredo from your Extra Deck to your hand.
Beyond counts as two materials. Jupredo went back to your Extra Deck face-up as material, so Exceed can pick it up.
Exceed 2000 · Extra Monster Zone 1Scale: Junoldo 1Scale: Vidolium 11
Hand: Jupredo + 4
GY: Medius, Terminus, Nervedo, Beyond
Types: 1: Spellcaster
Summons: 5
LP: 6800
6
Exceed’s Quick Effect: Special Summon Nervedo from your GY to zone 3 in Defense Position. Junoldo’s Pendulum Effect: destroy it, draw 2, then discard 1. Junoldo, face-up in your Extra Deck, adds Terminus back from your GY.
Exceed summons a Pendulum monster whose Level is between your two scales, and it needs both scales in place when you use it. Nervedo is a Power Patron monster, so its summon triggers Junoldo.
Exceed 2000 · Extra Monster Zone 1Nervedo 300 · zone 3, Defense PositionScale: Vidolium 11
Hand: Jupredo, Terminus + 5
GY: Medius, Beyond
Face-up Extra Deck: Junoldo
Types: 2: Spellcaster, Illusion
Summons: 6
LP: 6800
7
Special Summon Artmage Non-Finito to zone 3 by discarding Terminus and Tributing Nervedo. Non-Finito Sets Artmage Impasto -Recapture- from your Deck; Nervedo, now face-up in your Extra Deck, Special Summons Artmage Power Patron from your Deck to zone 4.
Nervedo counts as an Artmage card, so it’s a Level 7 or higher Artmage monster to Tribute. Impasto can be activated the turn it’s Set while you control an Artmage monster, so it’s live from now on.
Exceed 2000 · Extra Monster Zone 1Non-Finito 2400 · zone 3Power Patron 300 · zone 4Scale: Vidolium 11Set: Impasto
Hand: Jupredo + 5
GY: Medius, Beyond, Terminus
Face-up Extra Deck: Junoldo, Nervedo
Types: 2: Spellcaster, Illusion
Summons: 8
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
8
Medius’s effect in the GY: shuffle Exceed the Pendulum into your Extra Deck to Special Summon Medius to zone 2.
Medius can shuffle away a monster from your field as well as from your hand, and a Link Monster goes back to your Extra Deck. That frees Extra Monster Zone 1 for Diactorus. Medius is banished when it leaves the field.
Medius 1800 · zone 2Non-Finito 2400 · zone 3Power Patron 300 · zone 4Scale: Vidolium 11Set: Impasto
Hand: Jupredo + 5
GY: Beyond, Terminus
Face-up Extra Deck: Junoldo, Nervedo
Types: 2: Fairy, Illusion
Summons: 9
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
9
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to Extra Monster Zone 1 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis.
Diactorus takes the Extra Monster Zone, so zones 1, 2, 4 and 5 stay free for Power Patron, Graflare, Litera and Finmel. Power Patron leaves the field, which ends its lock.
Diactorus 2800 · Extra Monster Zone 1Non-Finito 2400 · zone 3Scale: Vidolium 11Set: Impasto
Hand: Jupredo, Acropolis + 5
GY: Beyond, Terminus, Power Patron
Face-up Extra Deck: Junoldo, Nervedo
Types: 2: Fairy, Illusion
Summons: 10
LP: 6800
10
Vidolium’s Pendulum Effect: destroy it and Special Summon Power Patron from your GY to zone 4. Vidolium, face-up in your Extra Deck, adds another Prohibited Power Patron Portal - Terminus.
Vidolium has been a scale since step 4. Terminus is the Spell/Trap Acropolis needs to discard next. Power Patron stays on the field for their turn, when its Fusion is available again.
Diactorus 2800 · Extra Monster Zone 1Non-Finito 2400 · zone 3Power Patron 300 · zone 4Set: Impasto
Hand: Jupredo, Acropolis, Terminus + 5
GY: Beyond, Terminus
Face-up Extra Deck: Junoldo, Nervedo, Vidolium
Types: 2: Fairy, Illusion
Summons: 11
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
11
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it. Special Summon Graflare to zone 2 and Set Artmage Varnish -Alteration- from your Deck.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Non-Finito 2400 · zone 3Power Patron 300 · zone 4Field Zone: AcropolisSet: ImpastoSet: Varnish
Hand: Jupredo + 5
GY: Beyond, Terminus ×2
Face-up Extra Deck: Junoldo, Nervedo, Vidolium
Types: 3: Fairy, Dragon, Illusion
Summons: 12
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
Lock: Acropolis: only Artmage, Medius or Extra Deck
12
Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-. Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 1 and add Pact back from your GY.
Diactorus 2800 · Extra Monster Zone 1Litera 400 · zone 1Graflare 2100 · zone 2Non-Finito 2400 · zone 3Power Patron 300 · zone 4Field Zone: AcropolisSet: Impasto
Hand: Jupredo, Pact + 5
GY: Beyond, Terminus ×2, Varnish
Face-up Extra Deck: Junoldo, Nervedo, Vidolium
Types: 4: Fairy, Spellcaster, Dragon, Illusion
Summons: 13
LP: 6800
Lock: Power Patron: Extra Deck Fusions only
Lock: Acropolis: only Artmage, Medius or Extra Deck
13
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 5 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Diactorus 2800 · Extra Monster Zone 1Litera 400 · zone 1Graflare 2100 · zone 2Non-Finito 2400 · zone 3Power Patron 300 · zone 4Finmel 2400 · zone 5Field Zone: AcropolisSet: Impasto
Lock: Acropolis: only Artmage, Medius or Extra Deck
Their turn: Diactorus negate, Finmel negate, Graflare destroy, Impasto, Nerva wipe (Power Patron’s Fusion), Pact from the GY
Holding Acropolis as well? In step 9, Power Patron adds Artmage Vandalism -Assault- instead. In step 10, Vidolium adds another Nervedo instead of Terminus. In step 11, discard Vandalism instead of Terminus. After step 13, activate Nervedo as a Pendulum Scale.
Line 10: Terminus + a spare (needs Shade the Obscure)
Terminus and any Spell/Trap you don’t need, with one Shade the Obscure in your Deck. It ends on Varudras, Diactorus, Non-Finito, Graflare, Litera and Finmel, with Impasto Set and Pact in the GY.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
2
Medius (Normal Summon), then Nervedo
—
zone 2, zone 1
3
Non-Finito, then Junoldo
Nervedo (Tribute)
zone 4, not zone 1 or 3; zone 5
4
Beyond the Pendulum
Junoldo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
5
Nervedo, Junoldo (Pendulum Summon, from the Extra Deck)
—
zones 1 and 3: Beyond points there
6
Varudras
Nervedo, Junoldo
zone 1
7
Shade the Obscure
—
zone 2
8
Exceed the Pendulum
Beyond, Shade
Extra Monster Zone 1
9
Medius
—
zone 2
10
Power Patron (Vidolium)
—
zone 3
11
Diactorus
Power Patron, Medius
Extra Monster Zone 1: three Main Monster Zones have to stay free
12–14
Graflare, Litera, Finmel
—
zones 2, 3 and 5
1
Activate Prohibited Power Patron Portal - Terminus. Send Jupredo the Shademachine Power Patron from your Deck to the GY, then add Medius the Pure.
Jupredo in the GY is what Junoldo picks up in step 4. Terminus also lets only Power Patron monsters attack this turn, which doesn’t matter going first.
no monsters
Hand: spare, Medius + 3
GY: Terminus, Jupredo
Types: 0
Summons: 0
2
Normal Summon Medius to zone 2. Its effect Special Summons Nervedo the Shadebeast Power Patron from your Deck to zone 1.
Nervedo 300 · zone 1Medius 1800 · zone 2
Hand: spare + 3
GY: Terminus, Jupredo
Types: 2: Illusion, Fairy
Summons: 2
3
Special Summon Artmage Non-Finito to zone 4 by discarding the spare and Tributing Nervedo. Non-Finito Sets Artmage Impasto -Recapture- from your Deck; Nervedo, now face-up in your Extra Deck, Special Summons Junoldo the Shadespirit Power Patron from your Deck to zone 5.
Nervedo counts as an Artmage card, so it’s a Level 7 or higher Artmage monster to Tribute. The spare can’t be Acropolis or Varnish: this line needs both later. Keep Non-Finito out of zones 1 and 3: Beyond points there, and two Pendulum monsters come back from your Extra Deck there in step 5. Impasto can be activated the turn it’s Set while you control an Artmage monster, so it’s live from now on.
Medius 1800 · zone 2Non-Finito 2400 · zone 4Junoldo 300 · zone 5Set: Impasto
Hand: 3 others
GY: Terminus, Jupredo, spare
Face-up Extra Deck: Nervedo
Types: 3: Fairy, Illusion, Fiend
Summons: 4
4
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Junoldo and Medius. Beyond’s effect (pay 1200 LP) adds Shade the Obscure; chain Junoldo’s effect from the Extra Deck to add Jupredo from your GY.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated. Shade the Obscure is a Pendulum monster, so Beyond can add it.
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Set: Impasto
Hand: Shade, Jupredo + 3
GY: Terminus, spare, Medius
Face-up Extra Deck: Nervedo, Junoldo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
5
Activate Shade the Obscure and Jupredo as your Pendulum Scales (11 and 1), then Pendulum Summon Nervedo and Junoldo from your Extra Deck to zones 1 and 3. Shade’s Pendulum Effect returns it to your hand.
Both come from your Extra Deck, so both need a zone Beyond points to. While Shade is a scale, you can only Pendulum Summon Pendulum monsters. The Pendulum Summon lifts Beyond’s lock, and the two monsters have 300 ATK, which triggers Shade: it returns to your hand when a monster with 1000 or less ATK is Special Summoned.
Beyond 1200 · Extra Monster Zone 1Nervedo 300 · zone 1Junoldo 300 · zone 3Non-Finito 2400 · zone 4Scale: Jupredo 1Set: Impasto
Hand: Shade + 3
GY: Terminus, spare, Medius
Types: 3: Spellcaster, Illusion, Fiend
Summons: 7
LP: 6800
6
Xyz Summon Varudras, the Final Bringer of the End Times to zone 1 using Nervedo and Junoldo.
Varudras needs two Level 10 monsters. With two materials it negates an activation, then destroys a card.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsNon-Finito 2400 · zone 4Scale: Jupredo 1Set: Impasto
Hand: Shade + 3
GY: Terminus, spare, Medius
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 8
LP: 6800
7
Special Summon Shade the Obscure from your hand to zone 2. Shade’s effect (pay 1000 LP): destroy the Jupredo scale, then put Vidolium the Unstable Power Patron of Unity from your Deck into your Extra Deck face-up. Chain both triggers: Vidolium adds Artmage Power Patron, and Jupredo adds another Terminus.
Shade summons itself while you have a card in a Pendulum Zone, here Jupredo. Jupredo, destroyed on the field, goes to your Extra Deck face-up, so Jupredo and Vidolium both search from there.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsShade 1000 · zone 2Non-Finito 2400 · zone 4Set: Impasto
Hand: Power Patron, Terminus + 3
GY: Terminus, spare, Medius
Face-up Extra Deck: Jupredo, Vidolium
Types: 4: Spellcaster, Wyrm, Fairy, Illusion
Summons: 9
LP: 5800
8
Link Summon Exceed the Pendulum into Extra Monster Zone 1 using Beyond and Shade. Exceed’s effect adds Vidolium from your Extra Deck to your hand.
Beyond counts as two materials, and Shade is the Pendulum monster Exceed needs. Shade goes to your Extra Deck face-up.
Exceed 2000 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsNon-Finito 2400 · zone 4Set: Impasto
Hand: Power Patron, Terminus, Vidolium + 3
GY: Terminus, spare, Medius, Beyond
Face-up Extra Deck: Jupredo, Shade
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 10
LP: 5800
9
Medius’s effect in the GY: shuffle Exceed the Pendulum into your Extra Deck to Special Summon Medius to zone 2.
Medius can shuffle away a monster from your field as well as from your hand, and a Link Monster goes back to your Extra Deck. That frees Extra Monster Zone 1 for Diactorus. Medius is banished when it leaves the field.
Varudras 3000 · zone 1, 2 materialsMedius 1800 · zone 2Non-Finito 2400 · zone 4Set: Impasto
Hand: Power Patron, Terminus, Vidolium + 3
GY: Terminus, spare, Beyond
Face-up Extra Deck: Jupredo, Shade
Types: 3: Wyrm, Fairy, Illusion
Summons: 11
LP: 5800
10
Activate Vidolium as a Pendulum Scale. Its Pendulum Effect destroys it and Special Summons Power Patron from your hand to zone 3.
Vidolium summons a Power Patron monster from your hand or GY. Its search was used in step 7, so it doesn’t search again this turn.
Varudras 3000 · zone 1, 2 materialsMedius 1800 · zone 2Power Patron 300 · zone 3Non-Finito 2400 · zone 4Set: Impasto
Hand: Terminus + 3
GY: Terminus, spare, Beyond
Face-up Extra Deck: Jupredo, Shade, Vidolium
Types: 3: Wyrm, Fairy, Illusion
Summons: 12
LP: 5800
Lock: Power Patron: Extra Deck Fusions only
11
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to Extra Monster Zone 1 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis.
Diactorus takes the Extra Monster Zone, so zones 2, 3 and 5 stay free for Graflare, Litera and Finmel. Power Patron leaves the field, which ends its lock.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsNon-Finito 2400 · zone 4Set: Impasto
Hand: Terminus, Acropolis + 3
GY: Terminus, spare, Beyond, Power Patron
Face-up Extra Deck: Jupredo, Shade, Vidolium
Types: 3: Fairy, Wyrm, Illusion
Summons: 13
LP: 5800
12
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it. Special Summon Graflare to zone 2 and Set Artmage Varnish -Alteration- from your Deck.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Non-Finito 2400 · zone 4Field Zone: AcropolisSet: ImpastoSet: Varnish
Hand: 3 others
GY: Terminus ×2, spare, Beyond, Power Patron
Face-up Extra Deck: Jupredo, Shade, Vidolium
Types: 4: Fairy, Wyrm, Dragon, Illusion
Summons: 14
LP: 5800
Lock: Acropolis: only Artmage, Medius or Extra Deck
13
Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-. Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 3 and add Pact back from your GY.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Litera 400 · zone 3Non-Finito 2400 · zone 4Field Zone: AcropolisSet: Impasto
Hand: Pact + 3
GY: Terminus ×2, spare, Beyond, Power Patron, Varnish
Lock: Acropolis: only Artmage, Medius or Extra Deck
14
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 5 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Litera 400 · zone 3Non-Finito 2400 · zone 4Finmel 2400 · zone 5Field Zone: AcropolisSet: Impasto
Hand: 4 others
GY: Terminus ×2, spare, Beyond, Power Patron, Varnish, Pact
Lock: Acropolis: only Artmage, Medius or Extra Deck
Their turn: Varudras negate and destroy, Diactorus negate, Finmel negate, Graflare destroy, Impasto, Dragostapelia (Non-Finito’s Fusion), Nerva wipe (Litera into Power Patron), Pact from the GY
With Artmage Litera already in your hand: in step 13, discard Pact to name Nervedo the Shadebeast Power Patron instead, then Special Summon Litera from your hand to zone 3 and add Pact back. After step 14, activate Nervedo as a Pendulum Scale.
Line 11: Pendulum Treasure + a spare (needs Shade the Obscure)
Pendulum Treasure and any Spell/Trap you don’t need, with one Shade the Obscure in your Deck. It ends on Varudras, Diactorus, Non-Finito, Graflare, Litera and Finmel, with Impasto Set and Pact in the GY.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
3
Medius (Normal Summon), then Nervedo
—
zone 2, zone 1
4
Non-Finito, then Junoldo
Nervedo (Tribute)
zone 4, not zone 1 or 3; zone 5
5
Beyond the Pendulum
Junoldo, Medius
Extra Monster Zone 1: it points to zones 1 and 3
6
Jupredo, Junoldo (Pendulum Summon, from the Extra Deck)
—
zones 1 and 3: Beyond points there
7
Varudras
Jupredo, Junoldo
zone 1
8
Shade the Obscure
—
zone 2
9
Exceed the Pendulum
Beyond, Shade
Extra Monster Zone 1
10
Power Patron (Vidolium)
—
zone 3
11
Medius
—
zone 2
12
Diactorus
Power Patron, Medius
Extra Monster Zone 1: three Main Monster Zones have to stay free
13–15
Graflare, Litera, Finmel
—
zones 2, 3 and 5
1
Activate Pendulum Treasure and add Jupredo the Shademachine Power Patron from your Deck to your Extra Deck face-up. Jupredo’s effect there adds Prohibited Power Patron Portal - Terminus.
A Shade card searches whenever it’s added to your Extra Deck face-up, not only when it’s destroyed. Jupredo’s search is now used for the turn.
no monsters
Hand: spare, Terminus + 3
GY: Pendulum Treasure
Face-up Extra Deck: Jupredo
Types: 0
Summons: 0
2
Activate Terminus. Send Artmage Power Patron from your Deck to the GY, then add Medius the Pure.
Power Patron sent from the Deck doesn’t search: that needs it to leave your hand or field. It waits in the GY for Vidolium.
no monsters
Hand: spare, Medius + 3
GY: Pendulum Treasure, Terminus, Power Patron
Face-up Extra Deck: Jupredo
Types: 0
Summons: 0
3
Normal Summon Medius to zone 2. Its effect Special Summons Nervedo the Shadebeast Power Patron from your Deck to zone 1.
Nervedo 300 · zone 1Medius 1800 · zone 2
Hand: spare + 3
GY: Pendulum Treasure, Terminus, Power Patron
Face-up Extra Deck: Jupredo
Types: 2: Illusion, Fairy
Summons: 2
4
Special Summon Artmage Non-Finito to zone 4 by discarding the spare and Tributing Nervedo. Non-Finito Sets Artmage Impasto -Recapture- from your Deck; Nervedo, now face-up in your Extra Deck, Special Summons Junoldo the Shadespirit Power Patron from your Deck to zone 5.
Nervedo counts as an Artmage card, so it’s a Level 7 or higher Artmage monster to Tribute. The spare can’t be Acropolis or Varnish: this line needs both later. Keep Non-Finito out of zones 1 and 3: Beyond points there, and two Pendulum monsters come back from your Extra Deck there in step 6. Impasto can be activated the turn it’s Set while you control an Artmage monster, so it’s live from now on.
Medius 1800 · zone 2Non-Finito 2400 · zone 4Junoldo 300 · zone 5Set: Impasto
Hand: 3 others
GY: Pendulum Treasure, Terminus, Power Patron, spare
Face-up Extra Deck: Jupredo, Nervedo
Types: 3: Fairy, Illusion, Fiend
Summons: 4
5
Link Summon Beyond the Pendulum into Extra Monster Zone 1 using Junoldo and Medius. Beyond’s effect (pay 1200 LP) adds Shade the Obscure; chain Junoldo’s effect from the Extra Deck to add Nervedo from your Extra Deck.
Beyond only searches when it’s Link Summoned into an Extra Monster Zone. From Extra Monster Zone 1 it points to zones 1 and 3, the only zones a face-up Pendulum monster from your Extra Deck can come back to. Until you Pendulum Summon, you can’t activate monster effects and your scales’ effects are negated. Shade the Obscure is a Pendulum monster, so Beyond can add it. Nervedo went to your Extra Deck face-up as Non-Finito’s Tribute, so Junoldo can pick it up.
Beyond 1200 · Extra Monster Zone 1Non-Finito 2400 · zone 4Set: Impasto
Hand: Shade, Nervedo + 3
GY: Pendulum Treasure, Terminus, Power Patron, spare, Medius
Face-up Extra Deck: Jupredo, Junoldo
Types: 2: Spellcaster, Illusion
Summons: 5
LP: 6800
Lock: Beyond: no monster effects, scales negated, until you Pendulum Summon
6
Activate Shade the Obscure and Nervedo as your Pendulum Scales (11 and 1), then Pendulum Summon Jupredo and Junoldo from your Extra Deck to zones 1 and 3. Shade’s Pendulum Effect returns it to your hand.
Both come from your Extra Deck, so both need a zone Beyond points to. While Shade is a scale, you can only Pendulum Summon Pendulum monsters. The Pendulum Summon lifts Beyond’s lock, and the two monsters have 300 ATK, which triggers Shade: it returns to your hand when a monster with 1000 or less ATK is Special Summoned.
Beyond 1200 · Extra Monster Zone 1Jupredo 300 · zone 1Junoldo 300 · zone 3Non-Finito 2400 · zone 4Scale: Nervedo 1Set: Impasto
Hand: Shade + 3
GY: Pendulum Treasure, Terminus, Power Patron, spare, Medius
Types: 4: Spellcaster, Machine, Fiend, Illusion
Summons: 7
LP: 6800
7
Xyz Summon Varudras, the Final Bringer of the End Times to zone 1 using Jupredo and Junoldo.
Varudras needs two Level 10 monsters. With two materials it negates an activation, then destroys a card.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsNon-Finito 2400 · zone 4Scale: Nervedo 1Set: Impasto
Hand: Shade + 3
GY: Pendulum Treasure, Terminus, Power Patron, spare, Medius
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 8
LP: 6800
8
Special Summon Shade the Obscure from your hand to zone 2. Shade’s effect (pay 1000 LP): destroy the Nervedo scale, then put Vidolium the Unstable Power Patron of Unity from your Deck into your Extra Deck face-up. Vidolium’s effect there adds another Terminus.
Shade summons itself while you have a card in a Pendulum Zone, here Nervedo. Its effect has to destroy a Pendulum card in your hand or face-up on your field: Jupredo and Junoldo are under Varudras, and Shade is needed in the next step. Nervedo’s Extra Deck effect was used in step 4, so nothing else happens. With another Pendulum monster in your hand, destroy that one instead and keep Nervedo as your scale.
Beyond 1200 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsShade 1000 · zone 2Non-Finito 2400 · zone 4Set: Impasto
Hand: Terminus + 3
GY: Pendulum Treasure, Terminus, Power Patron, spare, Medius
Face-up Extra Deck: Nervedo, Vidolium
Types: 4: Spellcaster, Wyrm, Fairy, Illusion
Summons: 9
LP: 5800
9
Link Summon Exceed the Pendulum into Extra Monster Zone 1 using Beyond and Shade. Exceed’s effect adds Vidolium from your Extra Deck to your hand.
Beyond counts as two materials, and Shade is the Pendulum monster Exceed needs. Shade goes to your Extra Deck face-up.
Exceed 2000 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsNon-Finito 2400 · zone 4Set: Impasto
Hand: Terminus, Vidolium + 3
GY: Pendulum Treasure, Terminus, Power Patron, spare, Medius, Beyond
Face-up Extra Deck: Nervedo, Shade
Types: 3: Spellcaster, Wyrm, Illusion
Summons: 10
LP: 5800
10
Activate Vidolium as a Pendulum Scale. Its Pendulum Effect destroys it and Special Summons Power Patron from your GY to zone 3.
Vidolium summons a Power Patron monster from your hand or GY. Its search was used in step 8, so it doesn’t search again this turn.
Exceed 2000 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsPower Patron 300 · zone 3Non-Finito 2400 · zone 4Set: Impasto
Medius’s effect in the GY: shuffle Exceed the Pendulum into your Extra Deck to Special Summon Medius to zone 2.
Medius can shuffle away a monster from your field as well as from your hand, and a Link Monster goes back to your Extra Deck. That frees Extra Monster Zone 1 for Diactorus. Medius is banished when it leaves the field.
Varudras 3000 · zone 1, 2 materialsMedius 1800 · zone 2Power Patron 300 · zone 3Non-Finito 2400 · zone 4Set: Impasto
Hand: Terminus + 3
GY: Pendulum Treasure, Terminus, spare, Beyond
Face-up Extra Deck: Nervedo, Shade, Vidolium
Types: 3: Wyrm, Fairy, Illusion
Summons: 12
LP: 5800
Lock: Power Patron: Extra Deck Fusions only
12
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to Extra Monster Zone 1 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis.
Diactorus takes the Extra Monster Zone, so zones 2, 3 and 5 stay free for Graflare, Litera and Finmel. Power Patron leaves the field, which ends its lock.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsNon-Finito 2400 · zone 4Set: Impasto
Hand: Terminus, Acropolis + 3
GY: Pendulum Treasure, Terminus, spare, Beyond, Power Patron
Face-up Extra Deck: Nervedo, Shade, Vidolium
Types: 3: Fairy, Wyrm, Illusion
Summons: 13
LP: 5800
13
Activate Acropolis. Discard Terminus to name Artmage Graflare and add it. Special Summon Graflare to zone 2 and Set Artmage Varnish -Alteration- from your Deck.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Non-Finito 2400 · zone 4Field Zone: AcropolisSet: ImpastoSet: Varnish
Hand: 3 others
GY: Pendulum Treasure, Terminus ×2, spare, Beyond, Power Patron
Face-up Extra Deck: Nervedo, Shade, Vidolium
Types: 4: Fairy, Wyrm, Dragon, Illusion
Summons: 14
LP: 5800
Lock: Acropolis: only Artmage, Medius or Extra Deck
14
Activate Varnish: with Acropolis face-up, it adds Artmage Pact -Awakening-. Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 3 and add Pact back from your GY.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Litera 400 · zone 3Non-Finito 2400 · zone 4Field Zone: AcropolisSet: Impasto
Hand: Pact + 3
GY: Pendulum Treasure, Terminus ×2, spare, Beyond, Power Patron, Varnish
Lock: Acropolis: only Artmage, Medius or Extra Deck
15
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 5 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Diactorus 2800 · Extra Monster Zone 1Varudras 3000 · zone 1, 2 materialsGraflare 2100 · zone 2Litera 400 · zone 3Non-Finito 2400 · zone 4Finmel 2400 · zone 5Field Zone: AcropolisSet: Impasto
Lock: Acropolis: only Artmage, Medius or Extra Deck
Their turn: Varudras negate and destroy, Diactorus negate, Finmel negate, Graflare destroy, Impasto, Dragostapelia (Non-Finito’s Fusion), Nerva wipe (Litera into Power Patron), Pact from the GY
Line 12: Acropolis + a spare
Acropolis and any Spell/Trap you don’t need. Acropolis’s lock keeps Jupredo and Junoldo out, so this line goes through Nerva instead of Beyond the Pendulum. It ends on Nerva, Diactorus, Graflare, Litera and Finmel, with Pact in the GY and no LP spent.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
2
Graflare
—
zone 2
4
Medius (Normal Summon), then Nervedo
—
zone 3, zone 4
5
Nerva, then Power Patron
Nervedo
zone 4, zone 5
6
Diactorus
Power Patron, Medius
Extra Monster Zone 1: it keeps zone 1 free for their turn
7–8
Litera, Finmel
—
zone 3, zone 5
1
Activate Artmage Academic Arcane Arts Acropolis. Discard the spare to name Artmage Graflare and add it.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn. Nervedo and Artmage Power Patron count as Artmage monsters; Jupredo, Junoldo and Vidolium don’t, so this line doesn’t use Beyond the Pendulum. The spare can’t be Vandalism or Pact: this line needs both from your Deck.
no monstersField Zone: Acropolis
Hand: Graflare + 3
GY: spare
Types: 0
Summons: 0
Lock: Acropolis: only Artmage, Medius or Extra Deck
2
Special Summon Graflare to zone 2 and Set Artmage Vandalism -Assault- from your Deck.
Graflare summons itself while you control an Artmage card: Acropolis. Set Vandalism, not Varnish: Vandalism is what gets you Medius.
Graflare 2100 · zone 2Field Zone: AcropolisSet: Vandalism
Hand: 3 others
GY: spare
Types: 1: Dragon
Summons: 1
Lock: Acropolis: only Artmage, Medius or Extra Deck
3
Activate Vandalism and add Medius the Pure.
You can activate a Continuous Spell the turn you Set it. Vandalism stays face-up as an Artmage card.
Graflare 2100 · zone 2Field Zone: AcropolisFace-up: Vandalism
Hand: Medius + 3
GY: spare
Types: 1: Dragon
Summons: 1
Lock: Acropolis: only Artmage, Medius or Extra Deck
4
Normal Summon Medius to zone 3. Its effect Special Summons Nervedo the Shadebeast Power Patron from your Deck to zone 4.
Acropolis’s lock stops Medius summoning Jupredo or Junoldo, but Nervedo counts as an Artmage monster.
Graflare 2100 · zone 2Medius 1800 · zone 3Nervedo 300 · zone 4Field Zone: AcropolisFace-up: Vandalism
Hand: 3 others
GY: spare
Types: 3: Dragon, Fairy, Illusion
Summons: 3
Lock: Acropolis: only Artmage, Medius or Extra Deck
5
Nervedo’s effect: banish the top 3 cards of your Deck face-down to destroy Nervedo and Special Summon Nerva the Power Patron of Creation to zone 4. Nervedo, now face-up in your Extra Deck, Special Summons Artmage Power Patron from your Deck to zone 5.
Nerva summoned this way counts as properly Fusion Summoned. A Pendulum monster destroyed on the field goes to your Extra Deck face-up, which is what Nervedo’s second effect needs. The lock allows both: Nerva comes from your Extra Deck, and Power Patron is an Artmage monster.
Graflare 2100 · zone 2Medius 1800 · zone 3Nerva 3300 · zone 4Power Patron 300 · zone 5Field Zone: AcropolisFace-up: Vandalism
Hand: 3 others
GY: spare
Face-up Extra Deck: Nervedo
Banished: 3 face-down
Types: 3: Dragon, Fairy, Illusion
Summons: 5
Lock: Acropolis: only Artmage, Medius or Extra Deck
Lock: Power Patron: Extra Deck Fusions only
6
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to Extra Monster Zone 1 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Pact -Awakening-.
Acropolis is already on the field, so Power Patron’s search takes Pact. Diactorus goes in an Extra Monster Zone, which keeps zone 1 free for Litera’s effect on their turn. Power Patron leaves the field, which ends its lock.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Nerva 3300 · zone 4Field Zone: AcropolisFace-up: Vandalism
Hand: Pact + 3
GY: spare, Power Patron, Medius
Face-up Extra Deck: Nervedo
Banished: 3 face-down
Types: 3: Fairy, Dragon, Illusion
Summons: 6
Lock: Acropolis: only Artmage, Medius or Extra Deck
7
Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 3 and add Pact back from your GY.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Litera 400 · zone 3Nerva 3300 · zone 4Field Zone: AcropolisFace-up: Vandalism
Hand: Pact + 3
GY: spare, Power Patron, Medius
Face-up Extra Deck: Nervedo
Banished: 3 face-down
Types: 4: Fairy, Dragon, Spellcaster, Illusion
Summons: 7
Lock: Acropolis: only Artmage, Medius or Extra Deck
8
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 5 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Litera 400 · zone 3Nerva 3300 · zone 4Finmel 2400 · zone 5Field Zone: AcropolisFace-up: Vandalism
Lock: Acropolis: only Artmage, Medius or Extra Deck
Their turn: Finmel negate, Graflare destroy, Diactorus negate, Impasto (Litera into Power Patron into Non-Finito), Nerva wipe (Power Patron’s search), Pact from the GY
Line 13: Acropolis + two spares
Acropolis and two Spell/Traps you don’t need. It starts like Line 12, but the second spare makes Non-Finito instead of Nerva. It ends on Diactorus, Non-Finito, Graflare, Litera and Finmel, with Impasto Set and Pact in the GY, and no LP spent.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
2
Graflare
—
zone 2
4
Medius (Normal Summon), then Nervedo
—
zone 3, zone 4
5
Non-Finito, then Power Patron
Nervedo (Tribute)
zone 4, zone 5
6
Diactorus
Power Patron, Medius
Extra Monster Zone 1: it keeps zone 1 free for their turn
7–8
Litera, Finmel
—
zone 3, zone 5
1
Activate Artmage Academic Arcane Arts Acropolis. Discard a spare to name Artmage Graflare and add it.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn. Nervedo and Artmage Power Patron count as Artmage monsters; Jupredo, Junoldo and Vidolium don’t, so this line doesn’t use Beyond the Pendulum. Neither spare can be Vandalism, Pact or Impasto: this line needs all three from your Deck.
no monstersField Zone: Acropolis
Hand: spare, Graflare + 2
GY: spare
Types: 0
Summons: 0
Lock: Acropolis: only Artmage, Medius or Extra Deck
2
Special Summon Graflare to zone 2 and Set Artmage Vandalism -Assault- from your Deck.
Graflare summons itself while you control an Artmage card: Acropolis. Set Vandalism, not Varnish: Vandalism is what gets you Medius.
Graflare 2100 · zone 2Field Zone: AcropolisSet: Vandalism
Hand: spare + 2
GY: spare
Types: 1: Dragon
Summons: 1
Lock: Acropolis: only Artmage, Medius or Extra Deck
3
Activate Vandalism and add Medius the Pure.
You can activate a Continuous Spell the turn you Set it. Vandalism stays face-up as an Artmage card.
Graflare 2100 · zone 2Field Zone: AcropolisFace-up: Vandalism
Hand: spare, Medius + 2
GY: spare
Types: 1: Dragon
Summons: 1
Lock: Acropolis: only Artmage, Medius or Extra Deck
4
Normal Summon Medius to zone 3. Its effect Special Summons Nervedo the Shadebeast Power Patron from your Deck to zone 4.
Acropolis’s lock stops Medius summoning Jupredo or Junoldo, but Nervedo counts as an Artmage monster.
Graflare 2100 · zone 2Medius 1800 · zone 3Nervedo 300 · zone 4Field Zone: AcropolisFace-up: Vandalism
Hand: spare + 2
GY: spare
Types: 3: Dragon, Fairy, Illusion
Summons: 3
Lock: Acropolis: only Artmage, Medius or Extra Deck
5
Special Summon Artmage Non-Finito to zone 4 by discarding the second spare and Tributing Nervedo. Non-Finito Sets Artmage Impasto -Recapture- from your Deck; Nervedo, now face-up in your Extra Deck, Special Summons Artmage Power Patron from your Deck to zone 5.
Non-Finito comes from your Extra Deck, so the lock allows it. Nervedo counts as an Artmage card, so it’s a Level 7 or higher Artmage monster to Tribute. Impasto can be activated the turn it’s Set while you control an Artmage monster, so it’s live from now on.
Graflare 2100 · zone 2Medius 1800 · zone 3Non-Finito 2400 · zone 4Power Patron 300 · zone 5Field Zone: AcropolisFace-up: VandalismSet: Impasto
Hand: 2 others
GY: spare ×2
Face-up Extra Deck: Nervedo
Types: 3: Dragon, Fairy, Illusion
Summons: 5
Lock: Acropolis: only Artmage, Medius or Extra Deck
Lock: Power Patron: Extra Deck Fusions only
6
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to Extra Monster Zone 1 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Pact -Awakening-.
Acropolis is already on the field, so Power Patron’s search takes Pact. Diactorus goes in an Extra Monster Zone, which keeps zone 1 free for Litera’s effect on their turn. Power Patron leaves the field, which ends its lock.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Non-Finito 2400 · zone 4Field Zone: AcropolisFace-up: VandalismSet: Impasto
Hand: Pact + 2
GY: spare ×2, Power Patron, Medius
Face-up Extra Deck: Nervedo
Types: 3: Fairy, Dragon, Illusion
Summons: 6
Lock: Acropolis: only Artmage, Medius or Extra Deck
7
Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 3 and add Pact back from your GY.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Litera 400 · zone 3Non-Finito 2400 · zone 4Field Zone: AcropolisFace-up: VandalismSet: Impasto
Hand: Pact + 2
GY: spare ×2, Power Patron, Medius
Face-up Extra Deck: Nervedo
Types: 4: Fairy, Dragon, Spellcaster, Illusion
Summons: 7
Lock: Acropolis: only Artmage, Medius or Extra Deck
8
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 5 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Litera 400 · zone 3Non-Finito 2400 · zone 4Finmel 2400 · zone 5Field Zone: AcropolisFace-up: VandalismSet: Impasto
Lock: Acropolis: only Artmage, Medius or Extra Deck
Their turn: Finmel negate, Graflare destroy, Diactorus negate, Impasto, Nerva wipe (Litera into Power Patron), Pact from the GY
Line 14: Varnish + a spare
Varnish and any Spell/Trap you don’t need. Varnish places Acropolis from your Deck, then the line runs like Line 12. It ends on Nerva, Diactorus, Graflare, Litera and Finmel, with Pact in the GY and no LP spent.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
3
Graflare
—
zone 2
5
Medius (Normal Summon), then Nervedo
—
zone 3, zone 4
6
Nerva, then Power Patron
Nervedo
zone 4, zone 5
7
Diactorus
Power Patron, Medius
Extra Monster Zone 1: it keeps zone 1 free for their turn
8–9
Litera, Finmel
—
zone 3, zone 5
1
Activate Artmage Varnish -Alteration- and place Artmage Academic Arcane Arts Acropolis from your Deck face-up in your Field Zone.
Placing Acropolis isn’t its search, so there’s no lock yet. Varnish’s other effect, adding an Artmage card, only works with Acropolis already face-up.
no monstersField Zone: Acropolis
Hand: spare + 3
GY: Varnish
Types: 0
Summons: 0
2
Acropolis’s effect: discard the spare to name Artmage Graflare and add it.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn. Nervedo and Artmage Power Patron count as Artmage monsters; Jupredo, Junoldo and Vidolium don’t, so this line doesn’t use Beyond the Pendulum. The spare can’t be Vandalism or Pact: this line needs both from your Deck.
no monstersField Zone: Acropolis
Hand: Graflare + 3
GY: Varnish, spare
Types: 0
Summons: 0
Lock: Acropolis: only Artmage, Medius or Extra Deck
3
Special Summon Graflare to zone 2 and Set Artmage Vandalism -Assault- from your Deck.
Graflare summons itself while you control an Artmage card: Acropolis. Set Vandalism, not Varnish: Vandalism is what gets you Medius.
Graflare 2100 · zone 2Field Zone: AcropolisSet: Vandalism
Hand: 3 others
GY: Varnish, spare
Types: 1: Dragon
Summons: 1
Lock: Acropolis: only Artmage, Medius or Extra Deck
4
Activate Vandalism and add Medius the Pure.
You can activate a Continuous Spell the turn you Set it. Vandalism stays face-up as an Artmage card.
Graflare 2100 · zone 2Field Zone: AcropolisFace-up: Vandalism
Hand: Medius + 3
GY: Varnish, spare
Types: 1: Dragon
Summons: 1
Lock: Acropolis: only Artmage, Medius or Extra Deck
5
Normal Summon Medius to zone 3. Its effect Special Summons Nervedo the Shadebeast Power Patron from your Deck to zone 4.
Acropolis’s lock stops Medius summoning Jupredo or Junoldo, but Nervedo counts as an Artmage monster.
Graflare 2100 · zone 2Medius 1800 · zone 3Nervedo 300 · zone 4Field Zone: AcropolisFace-up: Vandalism
Hand: 3 others
GY: Varnish, spare
Types: 3: Dragon, Fairy, Illusion
Summons: 3
Lock: Acropolis: only Artmage, Medius or Extra Deck
6
Nervedo’s effect: banish the top 3 cards of your Deck face-down to destroy Nervedo and Special Summon Nerva the Power Patron of Creation to zone 4. Nervedo, now face-up in your Extra Deck, Special Summons Artmage Power Patron from your Deck to zone 5.
Nerva summoned this way counts as properly Fusion Summoned. A Pendulum monster destroyed on the field goes to your Extra Deck face-up, which is what Nervedo’s second effect needs. The lock allows both: Nerva comes from your Extra Deck, and Power Patron is an Artmage monster.
Graflare 2100 · zone 2Medius 1800 · zone 3Nerva 3300 · zone 4Power Patron 300 · zone 5Field Zone: AcropolisFace-up: Vandalism
Hand: 3 others
GY: Varnish, spare
Face-up Extra Deck: Nervedo
Banished: 3 face-down
Types: 3: Dragon, Fairy, Illusion
Summons: 5
Lock: Acropolis: only Artmage, Medius or Extra Deck
Lock: Power Patron: Extra Deck Fusions only
7
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to Extra Monster Zone 1 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Pact -Awakening-.
Acropolis is already on the field, so Power Patron’s search takes Pact. Diactorus goes in an Extra Monster Zone, which keeps zone 1 free for Litera’s effect on their turn. Power Patron leaves the field, which ends its lock.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Nerva 3300 · zone 4Field Zone: AcropolisFace-up: Vandalism
Hand: Pact + 3
GY: Varnish, spare, Power Patron, Medius
Face-up Extra Deck: Nervedo
Banished: 3 face-down
Types: 3: Fairy, Dragon, Illusion
Summons: 6
Lock: Acropolis: only Artmage, Medius or Extra Deck
8
Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 3 and add Pact back from your GY.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Litera 400 · zone 3Nerva 3300 · zone 4Field Zone: AcropolisFace-up: Vandalism
Hand: Pact + 3
GY: Varnish, spare, Power Patron, Medius
Face-up Extra Deck: Nervedo
Banished: 3 face-down
Types: 4: Fairy, Dragon, Spellcaster, Illusion
Summons: 7
Lock: Acropolis: only Artmage, Medius or Extra Deck
9
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 5 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Litera 400 · zone 3Nerva 3300 · zone 4Finmel 2400 · zone 5Field Zone: AcropolisFace-up: Vandalism
Lock: Acropolis: only Artmage, Medius or Extra Deck
Their turn: Finmel negate, Graflare destroy, Diactorus negate, Impasto (Litera into Power Patron into Non-Finito), Nerva wipe (Power Patron’s search), Pact from the GY
Line 15: Varnish + two spares
Varnish and two Spell/Traps you don’t need. Varnish places Acropolis from your Deck, then the line runs like Line 13. It ends on Diactorus, Non-Finito, Graflare, Litera and Finmel, with Impasto Set and Pact in the GY, and no LP spent.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
3
Graflare
—
zone 2
5
Medius (Normal Summon), then Nervedo
—
zone 3, zone 4
6
Non-Finito, then Power Patron
Nervedo (Tribute)
zone 4, zone 5
7
Diactorus
Power Patron, Medius
Extra Monster Zone 1: it keeps zone 1 free for their turn
8–9
Litera, Finmel
—
zone 3, zone 5
1
Activate Artmage Varnish -Alteration- and place Artmage Academic Arcane Arts Acropolis from your Deck face-up in your Field Zone.
Placing Acropolis isn’t its search, so there’s no lock yet. Varnish’s other effect, adding an Artmage card, only works with Acropolis already face-up.
no monstersField Zone: Acropolis
Hand: spare ×2 + 2
GY: Varnish
Types: 0
Summons: 0
2
Acropolis’s effect: discard a spare to name Artmage Graflare and add it.
From here on, you can only Special Summon Artmage monsters, Medius or monsters from the Extra Deck this turn. Nervedo and Artmage Power Patron count as Artmage monsters; Jupredo, Junoldo and Vidolium don’t, so this line doesn’t use Beyond the Pendulum. Neither spare can be Vandalism, Pact or Impasto: this line needs all three from your Deck.
no monstersField Zone: Acropolis
Hand: spare, Graflare + 2
GY: Varnish, spare
Types: 0
Summons: 0
Lock: Acropolis: only Artmage, Medius or Extra Deck
3
Special Summon Graflare to zone 2 and Set Artmage Vandalism -Assault- from your Deck.
Graflare summons itself while you control an Artmage card: Acropolis. Set Vandalism, not Varnish: Vandalism is what gets you Medius.
Graflare 2100 · zone 2Field Zone: AcropolisSet: Vandalism
Hand: spare + 2
GY: Varnish, spare
Types: 1: Dragon
Summons: 1
Lock: Acropolis: only Artmage, Medius or Extra Deck
4
Activate Vandalism and add Medius the Pure.
You can activate a Continuous Spell the turn you Set it. Vandalism stays face-up as an Artmage card.
Graflare 2100 · zone 2Field Zone: AcropolisFace-up: Vandalism
Hand: spare, Medius + 2
GY: Varnish, spare
Types: 1: Dragon
Summons: 1
Lock: Acropolis: only Artmage, Medius or Extra Deck
5
Normal Summon Medius to zone 3. Its effect Special Summons Nervedo the Shadebeast Power Patron from your Deck to zone 4.
Acropolis’s lock stops Medius summoning Jupredo or Junoldo, but Nervedo counts as an Artmage monster.
Graflare 2100 · zone 2Medius 1800 · zone 3Nervedo 300 · zone 4Field Zone: AcropolisFace-up: Vandalism
Hand: spare + 2
GY: Varnish, spare
Types: 3: Dragon, Fairy, Illusion
Summons: 3
Lock: Acropolis: only Artmage, Medius or Extra Deck
6
Special Summon Artmage Non-Finito to zone 4 by discarding the second spare and Tributing Nervedo. Non-Finito Sets Artmage Impasto -Recapture- from your Deck; Nervedo, now face-up in your Extra Deck, Special Summons Artmage Power Patron from your Deck to zone 5.
Non-Finito comes from your Extra Deck, so the lock allows it. Nervedo counts as an Artmage card, so it’s a Level 7 or higher Artmage monster to Tribute. Impasto can be activated the turn it’s Set while you control an Artmage monster, so it’s live from now on.
Graflare 2100 · zone 2Medius 1800 · zone 3Non-Finito 2400 · zone 4Power Patron 300 · zone 5Field Zone: AcropolisFace-up: VandalismSet: Impasto
Hand: 2 others
GY: Varnish, spare ×2
Face-up Extra Deck: Nervedo
Types: 3: Dragon, Fairy, Illusion
Summons: 5
Lock: Acropolis: only Artmage, Medius or Extra Deck
Lock: Power Patron: Extra Deck Fusions only
7
Power Patron’s Quick Effect: Fusion Summon Artmage Diactorus to Extra Monster Zone 1 using Power Patron and Medius. Power Patron’s effect in the GY adds Artmage Pact -Awakening-.
Acropolis is already on the field, so Power Patron’s search takes Pact. Diactorus goes in an Extra Monster Zone, which keeps zone 1 free for Litera’s effect on their turn. Power Patron leaves the field, which ends its lock.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Non-Finito 2400 · zone 4Field Zone: AcropolisFace-up: VandalismSet: Impasto
Hand: Pact + 2
GY: Varnish, spare ×2, Power Patron, Medius
Face-up Extra Deck: Nervedo
Types: 3: Fairy, Dragon, Illusion
Summons: 6
Lock: Acropolis: only Artmage, Medius or Extra Deck
8
Acropolis: discard Pact to add Artmage Litera. Special Summon Litera to zone 3 and add Pact back from your GY.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Litera 400 · zone 3Non-Finito 2400 · zone 4Field Zone: AcropolisFace-up: VandalismSet: Impasto
Hand: Pact + 2
GY: Varnish, spare ×2, Power Patron, Medius
Face-up Extra Deck: Nervedo
Types: 4: Fairy, Dragon, Spellcaster, Illusion
Summons: 7
Lock: Acropolis: only Artmage, Medius or Extra Deck
9
Acropolis: discard Pact to add Artmage Finmel. Special Summon Finmel to zone 5 and draw 1.
Pact stays in the GY: its effect there is part of your board.
Diactorus 2800 · Extra Monster Zone 1Graflare 2100 · zone 2Litera 400 · zone 3Non-Finito 2400 · zone 4Finmel 2400 · zone 5Field Zone: AcropolisFace-up: VandalismSet: Impasto
Lock: Acropolis: only Artmage, Medius or Extra Deck
Their turn: Finmel negate, Graflare destroy, Diactorus negate, Impasto, Nerva wipe (Litera into Power Patron), Pact from the GY
Line 16: Pact + an Artmage monster
Pact and Graflare, Litera, Finmel, Nervedo or Artmage Power Patron, with no starter. You Set Pact and pass; on their turn it makes Medius, Power Patron and Non-Finito, with Impasto Set: one interruption.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
2
Medius (Pact), then Power Patron
—
zone 3, zone 4: any free zones
3
Non-Finito
Power Patron, the Artmage monster from your hand
zone 4
1
Set Artmage Pact -Awakening- and end your turn. Keep the Artmage monster in your hand: Graflare, Litera, Finmel, Nervedo or Artmage Power Patron.
Pact is a Normal Trap, so it can’t be activated the turn it’s Set. This line is played on their turn.
no monstersSet: Pact
Hand: Artmage monster + 3
GY: —
Types: 0
Summons: 0
2
On their turn, in their Main Phase: activate Pact to Special Summon Medius the Pure from your Deck to zone 3. Medius’s effect Special Summons Artmage Power Patron from your Deck to zone 4.
For the rest of that turn, the activation of your effects that Fusion Summon can’t be negated, and they can’t respond to those Fusion Summons. Power Patron’s Fusion only works in a Main Phase, so wait for theirs.
Medius 1800 · zone 3Power Patron 300 · zone 4
Hand: Artmage monster + 3
GY: Pact
Types: 2: Fairy, Illusion
Summons: 2
Lock: Power Patron: Extra Deck Fusions only
3
Power Patron’s Quick Effect: Fusion Summon Artmage Non-Finito to zone 4 using Power Patron and the Artmage monster from your hand. Non-Finito Sets Artmage Impasto -Recapture- from your Deck, and Power Patron’s effect in the GY adds Artmage Academic Arcane Arts Acropolis for your next turn.
Non-Finito needs two Artmage monsters, and Power Patron’s Fusion can use monsters from your hand. Impasto can be activated the turn it’s Set while you control an Artmage monster: Non-Finito. Hold it for their first monster effect: it banishes Non-Finito until the End Phase, negates that effect and destroys the monster.
Medius 1800 · zone 3Non-Finito 2400 · zone 4Set: Impasto
Hand: Acropolis + 3
GY: Pact, Power Patron, Artmage monster
Types: 2: Fairy, Illusion
Summons: 3
Their turn: Impasto or Non-Finito’s Fusion (one, not both)
Their threat is a face-up monster? Non-Finito’s Quick Effect can Fusion Summon Predaplant Dragostapelia using Non-Finito and Medius instead. That leaves no Artmage monster on your field, so Impasto can’t be activated until your next turn: it’s one play or the other.
Line 17: Power Patron + an Artmage monster
Power Patron and a second Power Patron, Graflare, Litera, Finmel or Nervedo, with no starter. You end on Non-Finito with Impasto and Pact Set; on their turn Pact makes Medius for Dragostapelia: two interruptions.
Where everything goes. The zones in bold have to be right; everything else can go in any free zone.
Step
Summon
Using
Where
1
Power Patron (Normal Summon)
—
zone 3
2
Non-Finito
Power Patron, the Artmage monster from your hand
zone 3
4
Medius (Pact)
—
any free zone
5
Dragostapelia
Non-Finito, Medius
zone 3
1
Normal Summon Artmage Power Patron to zone 3.
Power Patron 300 · zone 3
Hand: Artmage monster + 3
GY: —
Types: 1: Illusion
Summons: 1
Lock: Power Patron: Extra Deck Fusions only
2
Power Patron’s Quick Effect: Fusion Summon Artmage Non-Finito to zone 3 using Power Patron and the Artmage monster from your hand. Non-Finito Sets Artmage Impasto -Recapture- from your Deck, and Power Patron’s effect in the GY adds Artmage Pact -Awakening-.
Non-Finito needs two Artmage monsters, and Power Patron’s Fusion can use monsters from your hand. With a second Power Patron as the material, both go to the GY, but their search is once a turn: you get one card. Impasto can be activated the turn it’s Set while you control an Artmage monster: Non-Finito.
Non-Finito 2400 · zone 3Set: Impasto
Hand: Pact + 3
GY: Power Patron, Artmage monster
Types: 1: Illusion
Summons: 2
3
Set Pact and end your turn.
Pact is a Normal Trap, so it can’t be activated the turn it’s Set. Impasto can already be used on their turn.
Non-Finito 2400 · zone 3Set: ImpastoSet: Pact
Hand: 3 others
GY: Power Patron, Artmage monster
Types: 1: Illusion
Summons: 2
4
On their turn, in their Main Phase: activate Pact to Special Summon Medius the Pure from your Deck to zone 4. Medius’s effect adds Nervedo the Shadebeast Power Patron to your hand for your next turn.
For the rest of that turn, the activation of your effects that Fusion Summon can’t be negated, and they can’t respond to those Fusion Summons.
Non-Finito 2400 · zone 3Medius 1800 · zone 4Set: Impasto
Hand: Nervedo + 3
GY: Power Patron, Artmage monster, Pact
Types: 2: Illusion, Fairy
Summons: 3
5
When they summon a monster you need to stop: Non-Finito’s Quick Effect Fusion Summons Predaplant Dragostapelia to zone 3 using Non-Finito and Medius. Dragostapelia puts a counter on that monster, which negates the effects it activates.
Dragostapelia needs a Fusion Monster and a DARK monster: Medius is DARK. Non-Finito’s Fusion only works on their turn.
Dragostapelia 2700 · zone 3Set: Impasto
Hand: Nervedo + 3
GY: Power Patron, Artmage monster, Pact, Non-Finito, Medius
Types: 1: Plant
Summons: 4
6
Impasto for their next monster effect: it banishes Dragostapelia until the End Phase, negates that effect and destroys the monster.
Impasto needs a Fusion Monster of yours to banish. Set on your turn, it no longer needs an Artmage monster on theirs.
no monsters
Hand: Nervedo + 3
GY: Power Patron, Artmage monster, Pact, Non-Finito, Medius, Impasto
Types: 0
Summons: 4
Their turn: Dragostapelia (Pact into Medius, Non-Finito’s Fusion), Impasto
Their turn
The order to use each end board. Several plays need a free Monster Zone first, so the order matters. The Nervedo scale isn’t counted as an interruption: it only negates a monster effect they chain to one of your own Power Patron or Artmage monster effects, so it protects your plays rather than stopping theirs.
After Line 1 (Terminus)
Graflare destroys a Spell/Trap at Quick speed, if they have one worth hitting.
Finmel negates every face-up monster they control and halves its ATK, in either Main Phase.
Pact, from your GY: return Graflare to your hand and destroy one of their cards. That frees a zone.
Litera, in their Main Phase: Special Summon Power Patron from your GY into the free zone. Litera goes back to your hand.
Power Patron: Fusion Summon Non-Finito using Power Patron and Graflare from your hand. Non-Finito Sets Impasto, which you can use straight away, and Power Patron adds an Artmage Spell/Trap.
Non-Finito: Fusion Summon Diactorus using Non-Finito and Medius.
Varudras and Impasto whenever they’re needed. Impasto banishes a Fusion Monster of yours until the End Phase.
After Line 2 (Pendulum Treasure)
Finmel negates their face-up monsters first.
Pact, from your GY: return Finmel to your hand and destroy one of their cards. That frees a zone.
Litera: Special Summon Power Patron from your GY into the free zone; Litera goes back to your hand.
Power Patron: Fusion Summon Non-Finito using Power Patron and Litera from your hand. Non-Finito Sets Impasto; Power Patron adds an Artmage Spell/Trap.
S:P Little Knight: when they activate a card or effect, banish one of their monsters and one of yours that has done its job (not S:P itself) until the End Phase.
Non-Finito: Fusion Summon Predaplant Dragostapelia using Non-Finito and S:P Little Knight. Its counter negates the effects that monster activates.
Diactorus, Varudras and Impasto whenever they’re needed.
After Lines 3 and 4 (Medius or Vandalism + a spare)
Varudras negates first, then destroys a card.
Finmel negates their face-up monsters.
Non-Finito: Fusion Summon Predaplant Dragostapelia using Non-Finito and Varudras. That frees a zone, so you have two.
Quartet: Special Summon Graflare and Litera from your GY. Graflare can now destroy a Spell/Trap.
Pact, from your GY: return Finmel to your hand and destroy one of their cards. That frees a zone.
Litera: Special Summon Power Patron from your GY; Litera goes back to your hand.
Power Patron: Fusion Summon Nerva using Power Patron, plus Litera and Finmel from your hand. Power Patron’s search then triggers in the GY: chain Nerva to turn it into “destroy all cards your opponent controls”.
Diactorus, Impasto and the Nervedo scale whenever they’re needed. Nervedo negates a monster effect they activate in response to one of your Power Patron or Artmage monster effects.
After Lines 5, 6 and 7 (Medius, Vandalism or Nervedo + a spare)
Graflare destroys a Spell/Trap.
Power Patron, in their Main Phase: Fusion Summon Non-Finito using Power Patron and Graflare. Non-Finito Sets Impasto; Power Patron adds an Artmage Spell/Trap.
S:P Little Knight: when they activate a card or effect, banish one of their monsters and one of yours that has done its job (not S:P itself) until the End Phase.
Non-Finito: Fusion Summon Predaplant Dragostapelia using Non-Finito and S:P Little Knight. With Line 7’s first Non-Finito, either one can make it.
Quartet: Special Summon Finmel and Litera from your GY. Finmel then negates their face-up monsters.
Diactorus, Pact from the GY, Impasto and the Nervedo scale whenever they’re needed.
After Line 8 (Medius + a spare, shuffling Beyond)
Varudras negates first, then destroys a card.
Finmel negates their face-up monsters.
Graflare destroys a Spell/Trap at Quick speed.
Non-Finito: Fusion Summon Predaplant Dragostapelia using Non-Finito and Varudras. That frees a zone.
Pact, from your GY: return Finmel to your hand and destroy one of their cards. That frees a second zone.
Litera, in their Main Phase: Special Summon Power Patron from your GY; Litera goes back to your hand.
Power Patron: Fusion Summon Nerva using Power Patron, plus Litera and Finmel from your hand. Power Patron’s search then triggers in the GY: chain Nerva to turn it into “destroy all cards your opponent controls”.
Diactorus, Impasto and the Nervedo scale whenever they’re needed.
Running Azamina Ilia Silvia? In step 4, Non-Finito can fuse it with Litera instead: it Tributes itself to negate an effect, but Litera is then gone for steps 6 and 7.
After Line 9 (Medius alone, with Non-Finito)
Finmel negates their face-up monsters.
Graflare destroys a Spell/Trap at Quick speed.
Power Patron, in their Main Phase: Fusion Summon Nerva using Power Patron, Graflare and Litera. Power Patron’s search then triggers in the GY: chain Nerva to turn it into “destroy all cards your opponent controls”.
Diactorus, Impasto and Pact from your GY whenever they’re needed.
Running Azamina Ilia Silvia? Non-Finito can fuse it with Litera before step 3: it Tributes itself to negate an effect. Nerva then uses Power Patron, Graflare and Finmel.
After Lines 10 and 11 (Terminus or Pendulum Treasure + a spare)
Varudras negates first, then destroys a card.
Finmel negates their face-up monsters.
Graflare destroys a Spell/Trap at Quick speed.
Non-Finito: Fusion Summon Predaplant Dragostapelia using Non-Finito and Varudras. That frees a zone.
Pact, from your GY: return Finmel to your hand and destroy one of their cards. That frees a second zone.
Litera, in their Main Phase: Special Summon Power Patron from your GY; Litera goes back to your hand.
Power Patron: Fusion Summon Nerva using Power Patron, plus Litera and Finmel from your hand. Power Patron’s search then triggers in the GY: chain Nerva to turn it into “destroy all cards your opponent controls”.
Diactorus and Impasto whenever they’re needed.
Running Azamina Ilia Silvia? In step 4, Non-Finito can fuse it with Litera instead: it Tributes itself to negate an effect, but Litera is then gone for steps 6 and 7.
After Lines 12 and 14 (Acropolis or Varnish + a spare)
Finmel negates their face-up monsters.
Graflare destroys a Spell/Trap at Quick speed.
Litera, in their Main Phase: Special Summon Power Patron from your GY into zone 1; Litera goes back to your hand.
Power Patron: Fusion Summon Non-Finito using Power Patron and Litera from your hand. Non-Finito Sets Impasto, which you can use straight away. Power Patron’s search then triggers in the GY: chain Nerva to turn it into “destroy all cards your opponent controls”.
Diactorus, Impasto and Pact from your GY whenever they’re needed. Nerva can’t be destroyed by card effects while Acropolis is in your Field Zone.
After Lines 13 and 15 (Acropolis or Varnish + two spares)
Finmel negates their face-up monsters.
Graflare destroys a Spell/Trap at Quick speed.
Litera, in their Main Phase: Special Summon Power Patron from your GY into zone 1; Litera goes back to your hand.
Power Patron: Fusion Summon Nerva using Power Patron, Finmel, and Litera from your hand. Power Patron’s search then triggers in the GY: chain Nerva to turn it into “destroy all cards your opponent controls”.
Diactorus, Impasto and Pact from your GY whenever they’re needed.
They can respond to each of these. Litera’s and Power Patron’s effects on their turn both need a free Main Monster Zone, so free one first with Pact or a Fusion Summon.
Other hands
Hand
Route
End board
Terminus
Line 1
Varudras, Graflare, Medius, Finmel, Litera, Quartet; Vidolium scale; Pact in the GY
Pendulum Treasure
Line 2
Varudras, Diactorus, S:P Little Knight, Finmel, Litera, Quartet; Pact in the GY
Medius + a spare
Line 3
Varudras, Diactorus, Non-Finito, Finmel, Quartet + Impasto; Nervedo scale; Pact in the GY
Vandalism + a spare
Line 4
Line 3’s board, plus Vandalism
Medius, no spare
Line 5
Diactorus, S:P Little Knight, Graflare, Power Patron, Quartet; Nervedo scale; Pact in the GY
Vandalism, no spare
Line 6
Line 5’s board, plus Vandalism
Nervedo + a spare
Line 7
Line 5’s board, plus Non-Finito and Vandalism
Medius + Terminus
Line 3, with Terminus as the spare
Line 3’s board
Medius + a spare, shuffling Beyond
Line 8
Varudras, Diactorus, Non-Finito, Graflare, Litera, Finmel + Impasto; Nervedo scale; Pact in the GY
Medius, no spare, with Non-Finito
Line 9
Diactorus, Power Patron, Non-Finito, Graflare, Litera, Finmel + Impasto; Pact in the GY
Medius + Acropolis
Line 9, with the change at its end
Line 9’s board, plus a Nervedo scale
Terminus + a spare, with Shade the Obscure in your Deck
Line 10
Varudras, Diactorus, Non-Finito, Graflare, Litera, Finmel + Impasto; Pact in the GY
Terminus + a spare + Litera, with Shade the Obscure in your Deck
Line 10, with the change at its end
Line 10’s board, plus a Nervedo scale
Pendulum Treasure + a spare, with Shade the Obscure in your Deck
Line 11
Line 10’s board
Acropolis + a spare
Line 12
Nerva, Diactorus, Graflare, Litera, Finmel; Pact in the GY
Acropolis + two spares
Line 13
Diactorus, Non-Finito, Graflare, Litera, Finmel + Impasto; Pact in the GY
Varnish + a spare
Line 14
Line 12’s board
Varnish + two spares
Line 15
Line 13’s board
Pact + Graflare, Litera, Finmel, Nervedo or Artmage Power Patron, no starter
Line 16
On their turn: Medius, Non-Finito + Impasto
Artmage Power Patron + a second Power Patron, Graflare, Litera, Finmel or Nervedo, no starter
Line 17
Non-Finito + Impasto and Pact Set; on their turn, Dragostapelia
No line here
Junoldo with none of the starters above; Vidolium or Jupredo with none of the starters above and no other Power Patron monster; Nervedo with no spare, Pact or Power Patron; Acropolis or Varnish with no spare; Pact with no Artmage monster; Power Patron with no other Artmage monster; Impasto as your only engine card; a hand of hand traps and going-second cards
—
Your only Junoldo and your only Jupredo. Lines 1, 2, 10 and 11 need Junoldo in your Deck: Terminus sends it, or Medius or Nervedo summons it. Lines 3 to 11 need Jupredo in your Deck: Medius or Nervedo summons it, Terminus sends it, or Pendulum Treasure puts it in your Extra Deck. With that card already in your hand, the line breaks at that step.
Going second
The same engine breaks boards, and the Shade cards add three answers of their own.
Which answer
Card
Use it when
Watch out
Junoldo into Junora
They have face-up cards that stop you. Junora summoned by Junoldo counts as a Synchro Summon, which negates every face-up card they control.
Junoldo has to be on your field: Medius can Special Summon it from your Deck. Costs your top 3 cards.
Nervedo into Nerva
They have more cards than you. Nerva turns the next Artmage monster effect you activate into “destroy all cards your opponent controls”: Power Patron’s search, Graflare’s destroy or Litera.
Nerva is only safe from destruction while there’s a card in a Field Zone.
Varudras
You have two Level 10 monsters: Nerva, Junora, or Pendulum Summoned Shade cards
Negates on their activation, so it waits for them to act
Jupredo’s scale
A card has to go and you have a Power Patron monster in hand or on the field to destroy with Jupredo
Main Phase only, and it costs both cards
Super Polymerization
Their best monster can’t be targeted or destroyed
Field monsters only. Mudragon (same Attribute, different Types), Dragostapelia (a Fusion + a DARK), Garura (same Type and Attribute), Albion (their Fallen of Albaz)
The Fallen & The Virtuous
Any face-up card, Spells and Traps included
Targets and destroys. One per turn. Send Albion (it gets you a Branded card, which F&V counts as) or Ecclesia (a second removal from the GY)
Triple Tactics Talent
They used a monster effect during your Main Phase
Steal their best monster or look at their hand
Vidolium
You have a Fusion, a Synchro and an Xyz on your field or in your GY: Nerva, Junora and Varudras
It banishes every card in both GYs and is unaffected by monster effects except Power Patron monsters’. From your face-up Extra Deck it needs an Extra Monster Zone or a zone a Link Monster points to.
Terminus in the GY
Your Power Patron monster battles one of theirs
Banishes their monster face-down at the start of the Damage Step
Terminus limits your attacks. The turn you activate it, only Power Patron monsters can attack: Nerva, Junora, Vidolium and Artmage Power Patron. Varudras, Diactorus and the Link Monsters can’t.
Hand traps
“In top lists” is the share of the 265 top-placing lists on Master Duel Meta from October 1 to 10, 2026 that run at least one copy.
Hand trap
In top lists
Hits hardest
Answer
Maxx “C”, Mulcharmy Fuwalos, Mulcharmy Purulia
98%, 84%, 38%
Lines 1 to 11 summon 14 or more times, Lines 12 to 15 eight times, most of them from the Deck and Extra Deck
Ash their Maxx “C”. Impasto, once it’s Set, negates any of them. Otherwise end early.
Ash Blossom & Joyous Spring
96%
Medius’s effect. Also Terminus, Beyond’s, Vidolium’s and Jupredo’s searches, Nervedo’s summon from the Deck, Acropolis and Finmel’s draw
Nervedo as a scale negates Ash chained to a Power Patron or Artmage monster effect, but not to Medius or Beyond
Droll & Lock Bird
71%
Every add from the Deck after the first, draws included
Make the first add Terminus or Medius. Summons and Sets from the Deck still work. In Lines 12 to 15, Droll after Acropolis’s add stops Vandalism adding Medius.
Crossout Designator
33%
Your copies of a hand trap they also run (Ash, Maxx “C”, Droll)
Spread your hand traps across different names
Infinite Impermanence, Effect Veiler
31%, 31%
Medius before its effect resolves, Power Patron before it fuses
Fuse in response with Power Patron: it still searches from the GY
Ghost Ogre & Snow Rabbit
28%
Acropolis’s search, and your scales’ effects (it destroys the scale, so the effect does nothing)
A destroyed Shade scale still goes to your Extra Deck face-up and triggers its search there
Bystial Magnamhut
25%
Junoldo in the GY before Vidolium revives it (Line 1); Nervedo in the GY before Exceed revives it (Lines 2, 5 to 7 and 9); Jupredo in the GY before Junoldo adds it back (Line 10); Medius in the GY
Impasto, Set early in Lines 3, 4, 8, 10 and 11, negates it once it’s Set. Lines 1, 2, 5 to 7 and 9 have no answer that early.
Dominus Impulse, Dominus Spark
18%, 10%
Impulse: your Special Summon effects, Medius’s first. Spark: banishes a monster once you’ve used a monster effect in the hand or GY
Varudras negates either once it’s out
Nibiru, the Primal Being
11%
Your fifth summon: Line 1 reaches it with the Pendulum Summon in step 6
Impasto negates it if it’s Set and you control a Fusion Monster
Nibiru count
1
2
3
4
5
Tap to count your summons.
Your own hand traps
Eleven monster hand traps (ten with Shade the Obscure in): 3 Ash, 3 Fuwalos, 2 Purulia, 2 Droll and Maxx “C”.
Mulcharmies only work while you control no cards, so they’re for their turn when you go second. Only one other Mulcharmy effect the same turn.
Ash on Maxx “C” or their first search. Droll after their first add.
Matchups
Master Duel Meta’s tier list on October 10, 2026, after the October 6 list: Tier 1 is Dracotail (power 20), the Elfnote engine (12) and Branded (12). Tier 2 is Elfnote (9).
Deck
What to fear
Plan
Dracotail
Their Fusions come back from the GY whenever 2 or more monsters go to any GY at once, which your Link and Fusion Summons do all the time. Dracotail Horn returns a monster in Attack Position; Dracotail Flame negates Acropolis.
Vidolium banishes both GYs when it’s summoned, which takes their Fusions with it. Count their GY Fusions before a wipe, and prefer single removal: Crown, F&V, Varudras’s destroy.
Elfnote (and the Elfnote engine)
Synchros that care about the center Main Monster Zone. Elfnote June Pride there stops attacks except from center zones.
Varudras and Impasto on their Quick Effects. Going second, Junora negates June Pride and Nerva’s wipe destroys it before the Battle Phase.
Branded
Mirrorjade the Iceblade Dragon: if you make it leave the field, all your monsters are destroyed in the End Phase. Rindbrumm the Striking Dragon negates the effects of Fusion, Synchro, Xyz and Link Monsters: Varudras, Diactorus, Nerva and the Links.
Only remove Mirrorjade on a lethal turn. Answer Branded Fusion before it resolves: Varudras, or Ash. Vidolium’s GY banish stops their GY plays. Send Albion with F&V, not Ecclesia: an Ecclesia in your GY makes their Dragon that Devours the Dogma unaffected.
Decklist
Section
Cards
Monsters (25)
2 Droll & Lock Bird, 2 Artmage Power Patron, 1 Maxx “C”, 3 Ash Blossom & Joyous Spring, 1 Artmage Litera, 2 Mulcharmy Purulia, 3 Mulcharmy Fuwalos, 2 Medius the Pure, 1 Artmage Graflare, 1 Artmage Finmel, 3 Nervedo the Shadebeast Power Patron, 1 Jupredo the Shademachine Power Patron, 1 Junoldo the Shadespirit Power Patron, 2 Vidolium the Unstable Power Patron of Unity
Spells (13)
1 Triple Tactics Talent, 2 Pendulum Treasure, 1 Artmage Varnish -Alteration-, 3 Prohibited Power Patron Portal - Terminus, 1 Artmage Academic Arcane Arts Acropolis, 1 Artmage Vandalism -Assault-, 2 Super Polymerization, 2 The Fallen & The Virtuous
1 Mudragon of the Swamp, 1 Garura, Wings of Resonant Life, 2 Artmage Non-Finito, 1 Predaplant Dragostapelia, 1 Albion the Branded Dragon, 1 Artmage Diactorus, 1 Nerva the Power Patron of Creation, 1 Ecclesia and the Dark Dragon, 1 Junora the Power Patron of Tuning, 1 Varudras, the Final Bringer of the End Times, 1 Beyond the Pendulum, 1 S:P Little Knight, 1 Exceed the Pendulum, 1 Charmer Quartet in Bloom
List: moha (YouTube), October 2026. Shade the Obscure option: F2P WGamer (YouTube), October 2026. Limited cards: Maxx “C” (1), Droll & Lock Bird, Super Polymerization and The Fallen & The Virtuous (2 each). All within the list effective October 6, 2026.
Optional: Shade the Obscure
Lines 10 and 11 need one Shade the Obscure in your Deck: Beyond the Pendulum adds it. To run it, cut one Mulcharmy Purulia, which leaves ten monster hand traps. Lines 1 to 9 don’t use it.
Why this build
One copy of most Artmage cards. The Shade cards and Terminus do the early work; Acropolis, Varnish, Graflare, Litera, Finmel and Pact are all searched.
3 Nervedo, 3 Terminus, 2 Vidolium: the starters and the cards the lines search most.
No Jupiter. Jupredo is only a scale and a search here, so its field effect does nothing.
Eleven monster hand traps, plus Super Polymerization, F&V and Triple Tactics Talent for going second.
Easy to forget
Beyond only searches in an Extra Monster Zone. Afterwards, Pendulum Summon before you use any monster effect.
Face-up Extra Deck Pendulums need a zone a Link Monster points to. Keep those zones empty.
Power Patron blocks Xyz and Link Summons while it’s face-up. Get rid of it or fuse it first.
Destroyed in the hand, a Shade card goes to the GY, not the Extra Deck, and its Extra Deck effect doesn’t trigger.
Nervedo counts as an Artmage card: it can be Non-Finito’s Tribute, and Medius can summon it.
Medius’s GY effect needs a monster in your hand or on your field to shuffle away. A Link Monster on your field works: it goes back to your Extra Deck, and Lines 8 to 11 use Beyond or Exceed that way.
A spare is a Spell/Trap the line doesn’t need: Super Polymerization, The Fallen & The Virtuous, Triple Tactics Talent, or an extra Terminus or Pendulum Treasure. Never an Artmage Spell/Trap: the lines take those from your Deck, and Power Patron can’t add a card whose name is already in your GY.
After an Acropolis search, Jupredo and Junoldo can’t be Special Summoned from your Deck, hand or GY: only Artmage monsters, Medius and Extra Deck summons. Lines 12 to 15 go through Nerva and Non-Finito for that reason. Varnish placing Acropolis doesn’t lock you: only Acropolis’s search does.
Vidolium’s search is used up if Pendulum Treasure put it in your Extra Deck that turn.
Quartet’s two monsters can’t be used as material until the end of the next turn, but Litera back in your hand can.
Terminus: only Power Patron monsters can attack that turn.
Junora’s negation needs it to be Synchro Summoned; Junoldo’s summon counts.
Shade the Obscure goes back to your hand when a monster with 1000 or less ATK is Special Summoned, then summons itself while you have a scale.